Comments (2)
Ran gdb
[ 1.0315] gl-debug-opengl-api: (FATAL) [#1282] error: GL_INVALID_OPERATION error generated. <first> + <count> must be less than the number of combined texture image units.�
640.00 480.00[ 1.0316] gl-debug-opengl-api: (FATAL) [#1282] error: GL_INVALID_OPERATION error generated. Function glTexCoordP3ui is deprecated and not available in preview contexts.;)��
[ 1.0316] gl-debug-opengl-api: (FATAL) [#1280] error: GL_INVALID_ENUM error generated. <coord> enum is invalid; expected GL_TEXTURE_GEN_STR_OES
[ 1.0316] gl-debug-opengl-api: (FATAL) [#1280] error: GL_INVALID_ENUM error generated. <coord> enum is invalid; expected GL_TEXTURE_GEN_STR_OES
[ 1.0316] gl-debug-opengl-api: (FATAL) [#1282] error: GL_INVALID_OPERATION error generated. <first> + <count> must be less than the number of combined texture image units.�
[ 1.0316] gl-debug-opengl-api: (FATAL) [#1281] error: GL_INVALID_VALUE error generated. Object handle does not refer to an object generated by OpenGL.
[ 1.0316] texture: Discovered texture max size: -1x-1
[ 1.0316] texture: (FATAL) Invalid texture max size. Something is wrong
[ 1.0316] gl-debug-opengl-api: (FATAL) [#1281] error: GL_INVALID_VALUE error generated. Object handle does not refer to an object generated by OpenGL.
[ 1.0316] texture: Discovered texture max size: -1x-1
[ 1.0316] texture: (FATAL) Invalid texture max size. Something is wrong
[ 1.0317] texture: maximum tex size: 0 x 0
[ 1.0545] gui-image-control: opening image './icons//familyline-logo.png'
[ 1.0545] gui-image-control: image has size 794.00 x 937.00
[ 1.0681] gl-debug-opengl-api: (FATAL) [#1280] error: GL_INVALID_ENUM error generated. <buffer> enum is invalid; expected GL_DEPTH_STENCIL.�
[ 1.0682] gl-debug-opengl-api: (FATAL) [#1281] error: GL_INVALID_VALUE error generated. <maxLength> must not be negative. GL_DEPTH_STENCIL.�
Thread 1 "familyline" received signal SIGSEGV, Segmentation fault.
0x00007ffff10bc29e in ?? () from /usr/lib/libnvidia-glcore.so.418.113
(gdb) bt
#0 0x00007ffff10bc29e in ?? () from /usr/lib/libnvidia-glcore.so.418.113
#1 0x00007ffff100045d in ?? () from /usr/lib/libnvidia-glcore.so.418.113
#2 0x00005555555b42e0 in familyline::graphics::gui::GUIManager::renderToScreen (this=0x555555cc1730) at /home/manjaro/familyline/src/client/graphical/gui/GUIManager.cpp:314
#3 0x0000555555562d9f in show_starting_menu () at /home/manjaro/familyline/src/client/Tribalia.cpp:365
#4 0x000055555556225c in main (argc=1, argv=0x7fffffffe4f8) at /home/manjaro/familyline/src/client/Tribalia.cpp:230
from familyline-testbed.
Seems to be fixed!
from familyline-testbed.
Related Issues (20)
- Pathfinder hangs inside a loop HOT 3
- Support Metal API
- What is my problem ? (npm insalling) HOT 1
- Rewrite the logic engine HOT 4
- Update the documentation
- Improve the animation subsystem HOT 3
- Use fmtlib to format text HOT 1
- Rename "game object" to "game entity"
- Rewrite the input system HOT 3
- Rewrite the GUI code HOT 1
- Remove all of the singletons and put them inside the services HOT 1
- Allow us to initialize the logic and gfx services ourselves
- Rename the object state subevents
- Rework the player, team and city dynamics HOT 2
- NVIDIA driver logs complain about texture not having a defined base level
- Absurd memory leaking HOT 2
- Input picker does not work very well at low framerates
- `GFXDebugDrawer` is leaking memory
- Compilation is broken on MSVC 2019 HOT 1
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from familyline-testbed.