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TheEnbyWitch avatar TheEnbyWitch commented on July 27, 2024

UPDATE: Adding

		PublicIncludePaths.AddRange(new string[] 
		{
			"Runtime/Renderer/Private"
		});

to my .Build.cs seems to have worked, which is probably not the best solution but at least it compiled.

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AskingQuestions avatar AskingQuestions commented on July 27, 2024

Thanks for the report and follow-up solution!

That include path you added should already be in both the CLI tool and the online example ZIPs.

I'm curious, did you use the shadeup CLI command or example ZIP from the website to create this shader? If you used the CLI, did you create a new module using it or use an existing one?

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TheEnbyWitch avatar TheEnbyWitch commented on July 27, 2024

Hey @AskingQuestions, I used the CLI and created a new module.

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