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runtime.pausable is undefined about uniter HOT 2 CLOSED

asmblah avatar asmblah commented on June 18, 2024
runtime.pausable is undefined

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asmblah avatar asmblah commented on June 18, 2024

Hi @IngwiePhoenix, I'm on my phone at the moment so I can't check but it looks like the problem is where you copy a reference to the .compile() method from the runtime (var compile = ...) - there's a few ways to fix but the easiest would be to instead store the runtime instance in a var and call it as runtime.compile(...) rather than compile(...). Eg 'var runtime = __webpack_require(1);' ... 'var makeCtx = runtime.compile(...);'

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IngwiePhoenix avatar IngwiePhoenix commented on June 18, 2024

Yeah, that was indeed the issue... xD

And once you pointed it out, i facedesked.

Grabbing a reference to a function makes it lose its context. So either i would've used .apply/.call or statically bind using .bind... So I just decided to use your idea, and problem solved :) It works now.

Im waiting for @sokra to answer a few questions in webpack, and then i can code the remaining parts. ^.^

Thanks for the reply!

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