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Bailey Ducommun's Projects

assertx_16-by-16-sudoku-solver icon assertx_16-by-16-sudoku-solver

In this project, you are going to use recursion to solve a variant of Sudoku puzzles. Rather than the standard 9-by-9 version, your program will solve 16-by-16 (hexadecimal) Sudoku

assertx_color-to-grayscale icon assertx_color-to-grayscale

In this assignment, you are going to write a program that converts a color image to grayscale image. Your program reads in an image in PPM format, converts each pixel's color data to grayscale, then writes them to an output PPM image file.

assertx_finding-the-larger-shape icon assertx_finding-the-larger-shape

In this assignment, you are going to write a Java program that compares the areas of the 2 shapes in each row of the input file. Your program finds out the shape in each row that has the larger area, and writes the shape to the output file.

assertx_island-perimeter icon assertx_island-perimeter

In this assignment, you will be given a map which is represented by a 2-dimensional array (array of arrays). Each cell in the 2-dimensional array stores either 0 or 1 where 1 represents land and 0 represents water.

assertx_maximum-value-in-a-bag icon assertx_maximum-value-in-a-bag

In this assignment, you are going to write a generic class, Bag. A Bag is a simple container that can hold items. It is unordered. We cannot sort or order items in a Bag. A Bag is homogenous; that is, it can only hold items of a single type.

assertx_packaging icon assertx_packaging

In this assignment, you have two kinds of boxes, small boxes (cube-shaped) and large boxes (cuboid-shaped). Your task is to pack as many small boxes as possible inside a large box. You are going to write a Java program that calculates the maximum number of small boxes that can be completely placed inside a large box.

assertx_railroad-cars icon assertx_railroad-cars

In this assignment, you are going to write four related classes (plus the main() program), RailroadCar, TankCar, BoxCar, and RefrigeratorCar. Using class inheritance and polymorphism, you are going to write a well-organized object-oriented Java program.

assertx_statistical-data-processor icon assertx_statistical-data-processor

In this project, you are going to write a Java program that does some statistical data processing. You need to store the input data from an input file in an ArrayList, and write the statistical results to an output file.

assertx_token-taking-game icon assertx_token-taking-game

In this assignment, you are going to write a Java program to play a token-taking game. You program should use recursion to find a "path" to reach exactly K tokens within N turns. Using Recursive.

assertx_triangle-area icon assertx_triangle-area

In this assignment, you are going to write a Java program that reads in the data of some triangles from the input file, calculate the area of the triangles (valid triangles only), and write the calculation results to the output file.

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