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AssetRipper

AssetRipper is a tool for extracting assets from Unity serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and asset bundles (*.unity3d, *.bundle, etc.) and converting them into the native Unity engine format.

Donations

Thank you for considering to support me. I have normal expenses like food, electric, internet, and rent. Your donations help to ensure that I can continue to afford developing this project. Anyone currently donating is entitled to the Donator role on the Discord server.

GitHub Sponsors

Patreon

Paypal

Supported Versions

Unity 3.5.0 to 2023.3.X

Links

Website

Downloads

Road Map

Discord

The development of this project has a dedicated Discord server.

Legal Disclaimers

AssetRipper is licensed under the GNU General Public License v3.0.

Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. You are responsible for ensuring that you're not breaking any laws.

The full list of licensed works can be found on the Credits page.

This software is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

assetripper's Projects

assetripper icon assetripper

GUI Application to work with engine assets, asset bundles, and serialized files

capstone.net icon capstone.net

.NET Core and .NET Framework binding for the Capstone Disassembly Framework

ilspy icon ilspy

Fork of ILSpy for use in AssetRipper

meshsharp icon meshsharp

3D library in pure C# that allows reading and writing in multiple formats.

nativefiledialog-extended icon nativefiledialog-extended

Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.

sewer56.bitstream icon sewer56.bitstream

Tiny efficient reusable BitStream library with support for generics; no virtual function calls, zero heap allocations.

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