Look up. See the issues tab? Go there to find my wishlist of projects that I'd like to do.
wishlist's Introduction
wishlist's People
wishlist's Issues
Create a drag and drop JS library for WebWorks functionality
Would be great to publish a bbm_webworks.js library or pim_webworks.js library that WebWorks developers can simply include in their applications and they automatically get useful features (e.g. menu items, bindable events, etc):
Desired features:
- PIM - add to calendar, send via email/sms
- BBM - invite to download menu item, add to profile box feature
Sample app/code to make OAuth + WebWorks development easier
OAuth is tricky, and not straightforward to use - but it should be. Lets build a cool sample code snippet / framework / sample app that makes this capability easy to use within a BlackBerry WebWorks application.
Port Facebook hackbook to BlackBerry
There is an iOS and Android version of the Facebook hackbook, but none for BlackBerry. That needs to change.
iOS version: https://github.com/facebook/facebook-ios-sdk/tree/master/sample/Hackbook
Android version: https://github.com/facebook/facebook-android-sdk/tree/master/examples/Hackbook
Mobile Web version: http://www.facebookmobileweb.com/hackbook/
Create a sample that uses HTML5 notifications
Proactive notification
Example:
webkitNotifications.requestPermission(function() {
//params = image, title, body
var monkey = "http://icons.iconarchive.com/icons/martin-berube/animal/32/monkey-icon.png";
var notification = webkitNotifications.createNotification("monkey", "Banana", "Oooo ooo eee eee ooooo.");
notification.show();
});
Create a WebWorks sample that uses impressJS for navigation
Ideas: photo album? Media catalog? Puzzle?
Create a TEMPLATE web works extension folder
Getting started in writing WebWorks extensions should be as easy as downloading a template project folder. Lets create one for J2ME and AIR
Pusher.js + WebWorks sample application
PusherJS lets you use HTML5 web sockets to enable real-time communication. What about a mobile multi-player game / app that ran in the context of a WebWorks application that used sockets to communicate with each other.
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