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How to "glue" animation about stellar HOT 6 CLOSED

augustrush avatar augustrush commented on May 12, 2024
How to "glue" animation

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Comments (6)

AugustRush avatar AugustRush commented on May 12, 2024 1

Yes, it is.

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AugustRush avatar AugustRush commented on May 12, 2024

aView.moveX(5.0).duration(2.0).completion {
do_something()
}.then().moveX(7.0).duration(1).completion {
do_something()
}.animate()

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 avatar commented on May 12, 2024

Thanks. But the need is to create an animation step by step. So in your example the then statement is added later on the code.

aView.moveX(5.0).duration(2.0).completion {
do_something()
}

// later...
aView.then().moveX(7.0).duration(1).completion {
do_something()
}

// later...
aView.animate()

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 avatar commented on May 12, 2024

Hum... There is something weird.

So code is:

_ = aView
    .moveX(5.0)
    .duration(2.0)
    .completion {
          do_something()
    }
    .then

// later...
_ = aView
    .moveX(7.0)
    .duration(1)
    .completion {
          do_something()
    }
    .then

// and at last

aView
.completion { do_something }
.animate

Last completion do not occur. Let's try by adding a delay. So the last part of code is now:

aView
.delay (0.01)
.completion { do_something }
.animate

Last completion still not occur. But replacing delay by an animation, like rotate make it work!

aView
.rotate (0.01)
.completion { do_something }
.animate

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AugustRush avatar AugustRush commented on May 12, 2024

only 'delay' can not make an animation...

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 avatar commented on May 12, 2024

I solved this by moving then to the top. So:

_ = aView
    .then
    .moveX(5.0)
    .duration(2.0)
    .completion {
          do_something()
    }
    

// later...
_ = aView
    .then
    .moveX(7.0)
    .duration(1)
    .completion {
          do_something()
    }

// and at last

aView
.completion { do_something }
.animate

from stellar.

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