Comments (1)
I don't see an use case of this. I agree that //
is very normal in programming languages, but purely for the PS experience it would add very little (especially since the ()
syntax for comments in PS already have a pretty non-standard syntax).
from puzzlescriptplus.
Related Issues (20)
- New commands TITLE and STATUS HOT 1
- New TEXT sprites HOT 2
- [BUG] Including an object multiple times in a layer breaks the game
- Add Github bug report, feature request, and PR templates
- Logs are messy when twiddling is enabled in a project
- Goto command on rule with variants causes silently failing builds HOT 1
- Can't twiddle the same metadata more than once per turn
- Unintended tweens can play for turns that fail rigid HOT 1
- Make Runtime Metadata Twiddling affect Color Palette. HOT 4
- Commit 4186ce3 has 17 failed tests HOT 2
- npm compile does not work HOT 3
- Crash during testing when state.invalid is set HOT 9
- mobile + mouse + undo menu crash (getTilesTraversingPoints infinite loop) HOT 2
- Update node installation to automatically install the correct versions. HOT 1
- GIF recorder shortcut doesn't work, preventing GIF recordings HOT 2
- Using `again` can cause tweens from current and next turn to play at the same time
- Readme instructions for creating a PR from another fork
- New feature: add `reaction` as a movement for keystroke C
- Add movement commands for mouse clicks
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from puzzlescriptplus.