Comments (15)
@deltakosh I could have a go at this.
Let me know if there's any other doc priorities, especially English review/rewrite stuff.
from olddocumentationsite.
Any issue here is important so feel free to pick this one
from olddocumentationsite.
Thanks a lot btw
from olddocumentationsite.
I can't seem to assign myself, or do you need to do that?
from olddocumentationsite.
I can't either as you did not create the issue. But consider it yours!
from olddocumentationsite.
OK.
from olddocumentationsite.
I'm a little confused about the difference between createDefaultCamera() & createDefaultCameraOrLight() - in the Class API docs they seem to have the same method parameters, but only the latter method is in the source code, so I'm assuming it's a temporary doc generation glitch?
Do you want these docs in 101, how to or features section? And with createDefaultCameraOrLight() most other documentation like this that I see is subcategorised under "light" or "camera" - it can't be tagged both as far as I can see. So unclear where exactly it should go.
I'll stop bothering you when I more familiar with the doc structure. It's just because I'm new ...
from olddocumentationsite.
Sorry I see createDefaultCamera() in 3.2.0-beta.1 and I understand the intent there, so disregard that question.
But question of where docs should ideally go still stands.
from olddocumentationsite.
The sections are loosely intended as
features - this gives an overview of the features of BJS objects in categories and usually just gives a brief mention and short description with links to a more detailed explanation in 101 or How To. Probably these methods get a mention in the scene section of features and could also get a mention in camera, lights and environment sections of features
101 - read through from start to finish as a basic introduction to Babylon.js with examples to build a starter project. So possibly added detail in the camera, lights and environment pages
How To - detailed explanations and examples of features beyond 101. Never any harm in repeating small sections so an example in http://doc.babylonjs.com/how_to/load_from_any_file_type might not got amiss.
Sorry not to be more precise but other than where to place these methods is not entirely clear to me.
from olddocumentationsite.
I could see a new chapter here about helpers:
http://doc.babylonjs.com/features/scene
We could even reference the scene.createDefaultEnvironment (Which is detailed in the environment 101) and the scene.createDefaultVRExperience (Which has its own chapter)
from olddocumentationsite.
New section helpers it is. Thanks @deltakosh and @BabylonJSGuide
Will aim to get it done within the next week.
from olddocumentationsite.
Much appreciated
from olddocumentationsite.
Good plan
from olddocumentationsite.
up?
from olddocumentationsite.
Issue #1101 was a re-statement of this and has now been dealt with.
from olddocumentationsite.
Related Issues (20)
- Match code style in Parametric Shapes tutorial to that of Playground example
- <SceneComponent /> should be <BabylonScene .../>? HOT 1
- Babylon 101 Video Tutorial Series HOT 1
- Dead links on the "Discover Basic Elements" tutorial page (Babylon101)
- Display first PG from the doc in the PG search
- Filter search for 'VR' should bring up WebXR docs HOT 4
- Arc Rotate Camera Contradiction in Docs HOT 1
- There are 89 broken links in the documentation site HOT 4
- Recreating the default configuration for the viewer has an error HOT 1
- Page not found errors on local version of Documentation HOT 2
- ArcRotationCamera.setTarget has different argument type than set target() HOT 4
- Animation blending PG in docs is broken HOT 1
- Missing info in https://doc.babylonjs.com/how_to/webxr_session_manage.
- "How to use Babylon.js with ReactJS" wrong links HOT 1
- 'jsut' Spelling mixed up issue on document doc.babylonjs.com/how_to/webxr_augmented_reality page HOT 2
- Incorrect method for customizing camera inputs HOT 2
- code in docs for Babylon React hook doesn't dispose scene on cleanup HOT 4
- SEO - Fail Doc Builds if missing Page metadata
- Clean Up Playground Namespaces HOT 1
- Turn NME doc page into an NME doc chapter HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from olddocumentationsite.