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Chris Bagocius's Projects

cli icon cli

A small package for building command line apps in Go

dnx-templates icon dnx-templates

A set of standardized project templates for building apps targeting the .NET Execution Environment (DNX).

drone icon drone

Drone is a Continuous Integration platform built on Docker, written in Go

electron icon electron

Build cross platform desktop apps with web technologies

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

fosite icon fosite

Fosite is a security first OAuth2 framework for Google's Go Language in the era of micro services. Now in early access!

fullserializer icon fullserializer

A robust JSON serialization framework that just works with support for all major Unity export platforms.

gogs icon gogs

Gogs (Go Git Service) is a painless self-hosted Git service.

hubot-1 icon hubot-1

A customizable life embetterment robot.

hydra-1 icon hydra-1

Run your own AWS-like identity & access management (IAM) service with OAuth2 capabilities in less than 2 minutes. Written in Go. Backed by PostgreSQL. Built transparent and cloud native.

js99er icon js99er

TI-99/4A emulator written in JavaScript

js99er-nw icon js99er-nw

Node Webkit frontend for the js99er TI-99/4A (ti99/4a) emulator.

ladon icon ladon

Ladon guards your resources. A twelve-factor (12factor) Policy Decision Point with management capabilities written in Go. Backed by PostgreSQL

loot icon loot

A load order optimisation tool for Oblivion, Skyrim, Skyrim SE, Fallout 3, Fallout: New Vegas and Fallout 4.

modorganizer icon modorganizer

Mod manager for various PC games (currently: Skyrim, Oblivion, Fallout 3, Fallout NV)

ti99sim icon ti99sim

Texas Instruments 99 Home Computer Emulator

tlplib icon tlplib

Bunch of utilities for Unity3D game development.

unity-resource-checker icon unity-resource-checker

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

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