Comments (4)
-lmodplugma? shouldn't it be -lmodplug?
about the toolchain, i believe i'm using an older one, but i cannot recall which exact version.
You could try with this one: https://github.com/bittboy/buildroot
Anyway, and before you try a different toolchain, you can try just removing the references to those libraries from your makefile and from common.mk. There is a chance that i used another makefile as a template and those libraries slipped in.
So those libraries might not be needed at all.
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I checked and those libraries are needed. So try a different toolchain.
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-lmodplugma? shouldn't it be -lmodplug?
about the toolchain, i believe i'm using an older one, but i cannot recall which exact version. You could try with this one: https://github.com/bittboy/buildroot
Anyway, and before you try a different toolchain, you can try just removing the references to those libraries from your makefile and from common.mk. There is a chance that i used another makefile as a template and those libraries slipped in. So those libraries might not be needed at all.
Thank you for your response. Following your advice, I commented out -lmodplugma and -lmikmod in both the Makefile and common.mk. After doing so, the compilation was successful using arm-miyoo-linux-uclibcgnueabi. I'm curious to know if removing these two libraries will affect the game's music.
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If it compiles without errors, then it will work.
Apparently some toolchains don't need those libraries to be referenced. No idea why.
On the bittboy toolchain i'm using, i need to reference them, otherwise i got errors.
But on the opendingux toolchain i'm using, i don't need to reference those libraries.
Same goes for other libraries, it seems every single toolchain has its own set of shenanigans.
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