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Build for miyoo faild about gambatte-dms HOT 4 CLOSED

bardeci avatar bardeci commented on August 17, 2024
Build for miyoo faild

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Comments (4)

bardeci avatar bardeci commented on August 17, 2024 1

-lmodplugma? shouldn't it be -lmodplug?

about the toolchain, i believe i'm using an older one, but i cannot recall which exact version.
You could try with this one: https://github.com/bittboy/buildroot

Anyway, and before you try a different toolchain, you can try just removing the references to those libraries from your makefile and from common.mk. There is a chance that i used another makefile as a template and those libraries slipped in.
So those libraries might not be needed at all.

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bardeci avatar bardeci commented on August 17, 2024

I checked and those libraries are needed. So try a different toolchain.

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jeason1997 avatar jeason1997 commented on August 17, 2024

-lmodplugma? shouldn't it be -lmodplug?

about the toolchain, i believe i'm using an older one, but i cannot recall which exact version. You could try with this one: https://github.com/bittboy/buildroot

Anyway, and before you try a different toolchain, you can try just removing the references to those libraries from your makefile and from common.mk. There is a chance that i used another makefile as a template and those libraries slipped in. So those libraries might not be needed at all.

Thank you for your response. Following your advice, I commented out -lmodplugma and -lmikmod in both the Makefile and common.mk. After doing so, the compilation was successful using arm-miyoo-linux-uclibcgnueabi. I'm curious to know if removing these two libraries will affect the game's music.

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bardeci avatar bardeci commented on August 17, 2024

If it compiles without errors, then it will work.
Apparently some toolchains don't need those libraries to be referenced. No idea why.

On the bittboy toolchain i'm using, i need to reference them, otherwise i got errors.
But on the opendingux toolchain i'm using, i don't need to reference those libraries.
Same goes for other libraries, it seems every single toolchain has its own set of shenanigans.

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