Comments (2)
With the newly fixed single-line behaviour, am I good to close this?
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Good point - with no multi-line messages this will not make much of a difference.
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Related Issues (20)
- Copy messages and stacktrace into clipboard HOT 1
- Message element height is controlled by largest message HOT 6
- Multi-line messages make last entry on screen not display properly HOT 2
- UberDebug.Log() uses Warning severity instead of Message HOT 2
- Double Click on Log Entry does not the same as in Unity Debug window. HOT 9
- Uber Console doesnt show compiler errors HOT 5
- "Register" info message from UberLogger HOT 4
- Own namespace for UberLogger HOT 1
- TypeLoadException HOT 2
- didn't work in untiiy 5.6.1f 64bit. HOT 1
- UberLogger does not show full callstack for unhandled exceptions HOT 1
- Logging 'badge' increases line width, creating a horizontal scroll bar
- Unity 2017.x remote-machine streamed logs display poorly in UberLogger
- In-game window does not work properly when there are too many filters
- Editor Console Window works poorly with many filters
- Editor Console window has poor performance with 1000+ lines in window HOT 1
- Clicking on a log doesn't jump to the code line but to ForwardToUnity() - Unity 2019.2.1 HOT 7
- Hangs on long log lines.
- Error when parsing invalid linenumber to int32
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