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bdlukaa avatar bdlukaa commented on August 15, 2024 1

Still don't understand why google gives us this unoptimized package that only runs smooth on high end devices and causes a bad experience for 80% of the users.

I also have this same question. If they provided a good experience with google_mobile_ads, this project would be archived.

It's >>their<< ad server and it's >>their<< framework, they should provide a widget experience without depending on platform views and channels.

from native_admob_flutter.

bdlukaa avatar bdlukaa commented on August 15, 2024

For banner ads, unfortuantely no. The ad needs to be on the screen so that it can be loaded.

But the lag should be minimal on release mode.

from native_admob_flutter.

Wizzel1 avatar Wizzel1 commented on August 15, 2024

I have also tested in in release mode.
Even if its not that bad in releasemode it still keeps the listview from scrolling for about a second.

Don't get me wrong, I know that is not your fault at all. I have tried the google_mobile_ads package and it is so bad that I get like 10 fps in release mode, so I am thankful for your package.

Still don't understand why google gives us this unoptimized package that only runs smooth on high end devices and causes a bad experience for 80% of the users.

However. thanks for the quick reply.

from native_admob_flutter.

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