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Name: larry kirschner
Type: User
Name: larry kirschner
Type: User
Panel uses an Animator's 'panelState' property to control transitions
Unity editor tools for defining AnimatorController templates which can be easily copied and assigned via editor scripts. This is useful if you want to have an editor option to 'Create a MyComponent' where new instances of MyComponent depend on having an animator whose controller has a particular set up, e.g must has this set of params and maybe a layer that handles the params in a particular way. An important point is that you want each new instance of MyComponent to have it's own (unshared) AnimatorController asset so that you can add layers, changes things etc without affecting other instances of MyComponent. These utils enable that by allowing you to define a template and then copy/assign that template to new instances.
Displays the app version string on a text component of arbitrary type (could be Unity.UI.Text, TextMeshPro, etc.)
Simplifies switching async calls from main to background threads and back. This is a copy of https://github.com/svermeulen/Unity3dAsyncAwaitUtil/ wrapped as an npm package so that it can be used as a dependency by other packages.
BDD Framework to Test REST Services and APIs
Base classes for components that can Bind (as listeners) to various types of events and have all those bindings cleanly/safely unbound, either with an explicit call to Unbind or when the component is destroyed.
Core interface for a Binding--generally a safe reference to a listener binding that can be queried 'isBound' and used to unbind the listener.
Collection of utils/ext methods for working with and calculating unity Bounds
docker image with tools for deploying multicontainer docker apps to AWS Elastic Beanstalk via CircleCI
cmi5
An example CMI5 assignable unit that connects to an LMS (the XAPI backend of an LMS) and reads/writes an xapi statement
This application simulates the AU-side of the cmi5 specification. It is an example of how to send cmi5 statements from an AU.
COCO API - Dataset @ http://cocodataset.org/
extension methods for c# collections classes
Colors, Gradients, etc. as assets so they can be more easily managed globally.
ext functions for Unity Color
Components to control color using property interfaces
Commands have an Execute method that may contain arbitrarily complex behaviour. Commands are generally wired to execute in response to a Notification (see unity-notifications)
Core interfaces for Commands, objects that encapsulate a single behaviour with a Command::Execute method
Components for attaching a comment to a GameObject or an animator state
The to use a UnityEvent<T> property, you need to create a subclass for each type. Rather than use inner classes over and over for this, just put the common ones in a package.
A 2D concentric-radio-waves effect.
enables isolated instances of things like servicelocator
Wrap a button in a controller, usually as a way to more easily reuse a button prefab (view)
interfaces for (MVCish) controller implementations. Broken out into their own packages so that other packages can depend on just the interfaces
ControllerPanelManager manages open and close for a collection of panels with support for Controllers as panels.
wrap a toggle in a controller, usually as a means to resuse a toggle prefab around your app
a non-dogmatic triad framework for unity
Utility to safely try converting object to any type, provided as as an extension method: object.TryConvertTo<T>
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.