Comments (2)
This would be amazing!
from react-native-draw.
Just laying out the details:
@benjeau/react-native-draw
would only contain the renderer/canvas@benjeau/react-native-draw-extras
would contain everything else (bottom section - color picker, brush properties, undo, delete)
Both of these dependencies will be in this repo - although I am unsure how to push to two separate npm packages with react-native-bob
. I'm not sure when I'll do this, but I really want this do this since I already have the Skia renderer done and want to merge it with this code so bad, but I can't as of now
from react-native-draw.
Related Issues (20)
- Generate IDs for paths for better performance HOT 1
- Combine paths if strokes have same properties (except for the d attribute) HOT 2
- More ref methods (replacePaths, addPaths)
- Webview as a possible Canvas
- Function which return bitmap image in base64 format. HOT 2
- Move to Gesture API introduced with react-native-gesture-handler 2 HOT 1
- Lock the canvas HOT 3
- Modify lines HOT 2
- Support reanimated HOT 1
- Slow performance when holding stroke for a long time HOT 3
- VSCode is unable to find types HOT 4
- Cannot draw even following every instruction HOT 13
- Canvas Prop for shouldCancelWhenOutside HOT 1
- Be able to draw single dots HOT 2
- Display text or images on canvas HOT 1
- Unable to draw anything on Canvas. HOT 29
- Bezier curves HOT 2
- Able to draw out of height and width HOT 1
- Is there a way to change the point sampling rate i.e. how many points are recorded per second? HOT 2
- Unable to draw on iOS build, works locally on Expo
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from react-native-draw.