Comments (6)
It would be lovely if you would write a PR for this. Otherwise it may be some time before someone starts working on it.
from bevy.
Nice ! I'll get on it thanks a ton
from bevy.
Each AnimationGraphNode
contains an Handle<AnimationClip>
. You can get a mutable interference to the underlying clip from Assets<AnimationClip>
. So it looks like we are just missing methods
fn curves_mut(&mut self) -> &mut HashMap<AnimationTargetId, Vec<VariableCurve>>
fn curves_for_target_mut(&mut self, target_id: AnimationTargetId) -> Option<&mut Vec<VariableCurve>>
on AnimationClip
. Seem correct?
from bevy.
Hello, thanks for getting back so quickly. Exactly those mutable getters would be really nice to have. For my use case it's really crucial. I don't know if there are good reasons not to have them but if they aren't it would be super cool to have them !
from bevy.
I think we just never bothered to add them. Looks like a good addition to me. I've tagged this as a good first issue.
from bevy.
Cool ! Should I write the code and ask for a PR or is it going to be taken care of ?
from bevy.
Related Issues (20)
- `AssetServer::is_loaded_with_dependencies` should return a `LoadState`. HOT 1
- Use `OnAdd` hooks to verify that state-scoped entities are only spawned during the correct state HOT 3
- `add_child` and `push_children` are inconsistently named HOT 2
- Add missing insert APIs for predicates HOT 2
- Rename `EntityCommands::add` to `EntityCommands::queue` HOT 7
- Fix calculation of borders in UI material extraction
- Main branch fails to compile on Rust beta. HOT 1
- Welcome new contributors workflow is failing
- Entities with multiple observers do not function correctly HOT 2
- Make `ReflectCommandExt` work with bundles
- Remove `NextState` in favor of `commands.set_state` HOT 7
- Add a `TimedCommands` `SystemParam` for easier delayed operations HOT 5
- Add support for letterboxing HOT 4
- Remove `StateTransition` schedule in favor of using observers HOT 5
- different wgpu_backend render total different with the same gltf model HOT 4
- When using multiple canvas, an error is displayed
- Implement `Component` for `Arc` HOT 5
- Border radius is scaled incorrectly HOT 2
- non-root `TargetCamera`s are not ignored HOT 1
- Resource doesn't get dropped on panic in system. Is this expected? HOT 4
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from bevy.