Comments (2)
@alice-i-cecile thr last comment from the linked thread seems to suggest this might be fixable on Bevy’s end?
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Appears to be related to gfx-rs/wgpu#2051
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Related Issues (20)
- MeshletMesh incorrect depth buffer handling
- MeshletMesh material textures not rendering sometimes
- MeshletMesh not writing to the depth prepass
- is_plugin_added is always true for Self
- EventReader:par_read doesn’t mark events as read
- I hope to support iOS and Android input methods.
- AssetServer load docs should state that assets don't get loaded multiple times
- Remake PRs targeting 0.14 branch HOT 1
- FocusPolicy does nothing without Interaction HOT 2
- Additive blending of Quats looks suspect HOT 3
- AlphaMode::Blend not depth testing HOT 2
- SSAO does not work with orthographic projections HOT 1
- Update `QueryData` docs to mention that `Mut` implements it
- OnEnter triggers twice and OnExit is not triggered HOT 9
- Links to schedules and conditions are broken in various state docs
- Panic when log filters are incorrectly configured
- Doing `#[reflect(ignore)]` on fields in a struct still requires `Default` on that field HOT 4
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- Gamepad not giving back correct data when connected while app is running
- Incorrect WARN when using sub states HOT 5
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