Comments (1)
Last time i checked, UUID exposed by gilrs is unimplemented in most platforms. See issue.
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Related Issues (20)
- `bevy` fails to build with just `bevy_dev_tools` feature HOT 2
- Adding proc_macro `#[required(TransformComponent, ...)]` for Component. HOT 3
- Update a TextureAtlas index based on the row and column of the TextureAtlasLayout::from_grid params
- `OnEnter(xx)` schedule will run before `Startup` HOT 1
- inconsistent animation transitions when current animation is completed HOT 1
- Add button to enable/disable interpolation for physics_in_fixed_timestep example
- Implementation of bone masks HOT 3
- VertexOutput.uv throws [invalid field accessor `uv`] after migration to 0.14.1 HOT 1
- `ambiguous_with` cannot be used to configure system sets HOT 1
- bevy_animation::animate_targets crashes with "subtract with overflow" if there is an empty curve on AnimationClip HOT 2
- Overlapping text is broken HOT 1
- `prepare_view_upscaling_pipelines` is ambiguous with dozens of other systems HOT 1
- `insert_if_new` does not have a non-panicking variant
- per edge border colors HOT 3
- Add a method to Trigger to get a list of the triggered component IDs
- Add a Command to trigger observers with statically known components
- Not possible to render to a texture without a window HOT 1
- 2D Motion Blur
- Enable `unused_qualifications` lint at the workspace level
- BorderlessFullscreen does not cover the menu bar on macOS HOT 2
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