Related Issues (20)
- `App::configure_sets` should work the same way as `.before` and `.after` HOT 4
- 0.13 error (in desc) but v 0.12 works HOT 7
- Time is faster for unfocused windows HOT 2
- User-mode data execution prevention (DEP) violation when loading Dynamic Plugins HOT 1
- Add a convinence macro to create a color from a hex code / const function with comptime error HOT 1
- Input not getting captured on hyprland with wayland feature HOT 4
- Loading a glTF scene doesn't use the correct UV map for ambient occlusion HOT 3
- Rename Rect.inset() to Rect.inflate()
- Rounded corners are not clipped HOT 1
- Offer VMin and VMax functions for GridTracks
- Likely overpadded motion blur struct HOT 1
- Asset change detection escape hatch to make `Mut<A>` possible
- Point light docs should explain fields
- Bloom causes massive performance hit (>50% framerate reduction) HOT 12
- Reflect everything by default & make it opt out HOT 3
- Bevy chooses CPU render device instead of integrated GPU HOT 3
- Provide a MapEntities implementation that doesn't require mutable access to the EntityMapper HOT 1
- 3D causes wgpu error spam in console when using GLES HOT 1
- Crash when using Camera2DBundle without HDR + TonyMcMapFace tonemapping HOT 3
- Incorrect UV map used when using Lightmap component HOT 3
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