Comments (1)
Closing this in favor of #7585, as the discussion has mostly been going on there.
from bevy.
Related Issues (20)
- Add `EntityMut::components` and `EntityRef` and `EntityWorldMut` equivalent HOT 19
- Add `World::entity_scope` to split the borrow on the `World` by extracting a single entity HOT 1
- ERROR bevy_asset::server: Asset Source 'AssetSourceId::Name(embeded)' does not exist HOT 5
- example `shader_instancing` doesn't work after GPU frustum culling HOT 3
- Emissive materials not displayed properly when imported from gltf files HOT 4
- Asset-Driven Nine Patch
- Main branch fails to compile on Rust beta: unbalanced backticks HOT 3
- Incorrect handling of EntityRef/Mut Queries + Resources resulting in false conflicts HOT 2
- VSCode, Rust-analyzer recompiling issue in 13.2
- The integration of Bevy into iOS/Android apps was broken. HOT 4
- Implement `Reflect` for `Events` type HOT 1
- Compute Task Pool (7)' panicked at crates\bevy_render\src\view\window\mod.rs:365:21: Couldn't get swap chain texture, operation unrecoverable: A timeout was encountered while trying to acquire the next frame HOT 4
- UI: image with Absolute position don't render correctly HOT 2
- use bevy in pop os get "libEGL fatal: DRI driver not from this Mesa build" HOT 1
- AlphaMode::Mask does not work as intended on StandardMaterial Extension when Depth prepass is enabled on the camera HOT 2
- Support WebGL2 and WebGPU in the same WASM file HOT 2
- Crash in write_indirect_parameters_buffer on start of application
- Result is reflected as a ReflectKind::Value, maybe could be an Enum instead? HOT 2
- CI is failing on new color_grading example HOT 1
- Add `rust-version` field to `bevy_mikktspace` HOT 2
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from bevy.