Comments (3)
Shadows are from binary stencil buffer. So cantdo, you can make smoke shadows not be there by spawning two identical particles with alpha >0.5.
from beyond-all-reason.
Probably doable with some engine changes, but certainly not something we can do in the near future.
from beyond-all-reason.
Fixed/mitigated by redoing smoke textures to have more varied alpha and texture, now showing better fadeouts on smoke.
from beyond-all-reason.
Related Issues (20)
- UI Art Direction new GUI
- UI Redesign General Planning
- Damaged units create smoke at exact position outside LOS HOT 7
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- "shorterror": "[t=00:50:27.270160][f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string \"LuaRules/Gadgets/game_initial_spawn.lua\"]:494: Incorrect arguments to GetTeamList([allyTeamID])" HOT 1
- Timeline in replay HOT 1
- Way to save/edit alt-key groups to a config file HOT 1
- Remove/replace/relicense non GPL compatible code HOT 37
- UpdateCallIn("Shutdown") makes widget removal fail when widget:Shutdown throws an error HOT 2
- Misleading log message: `Failed to load: X.lua (no GetInfo() call)` HOT 1
- Unitdefs Export Continuation HOT 1
- Add build power to end game graph screen
- DrawUnitGL4 doesn't draw the unit in the expected location
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- Cannot issue Guard command chain with Anti-nuke ship
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- Visual Freeze in large matches with high player count on Windows - AMD GPU HOT 4
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from beyond-all-reason.