Comments (3)
We should investigate tying into messaging systems wupfh style, steamchat, gtalk, chrome extentions, etc etc
from gamesocial.
socket.io looks like a great candidate for this. Can add a simple modal with dismissable events that pops up when things happen. Finally, I'll have to create event streams for each user, and push friends event streams with each of these events
from gamesocial.
Splitting whats left of this up into different tasks
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Related Issues (20)
- # (Exception) "XML data could not be parsed: {N} Service Unavailable"
- # (Exception) "XML data could not be parsed: {N} Internal Server Error"
- # (Exception) "XML data could not be parsed: Missing end tag for 'script' (got \"head\")\nLine: {N}\nPosition: {N}\nLast {N} unconsumed characters:\n"
- Optimize indexes
- Add location override to game event
- Add flash whenever a user email is not set on an account HOT 1
- Update error pages
- Tournament rounds schedule in reverse
- Tournament rounds with single teams do no self-resolve
- Remove ip and port requirement for discord chat server
- Make user render a link to users profile
- have link to steam profile on users page
- Update game playlist view to make it searchable HOT 1
- Add tournament start time field
- Strip newlines from descriptions to prevent google calendar errors
- make lan party a link for events and tournaments
- Fix logo size in media block
- validate wice_grid sorting
- fix email content html
- Game events index join/leave ajax broken
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