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Rhony's Projects

prime-numbers-generator icon prime-numbers-generator

RESTful service which calculates and returns all the prime numbers up to and including a number provided.

prime_gap_generator icon prime_gap_generator

Here is a program that generates primes and calculates the average prime gap per 5000 prime gaps. This was created for a math assignment in order to identify the correlation between the size of the prime number and the prime gap

primenumbergenerator icon primenumbergenerator

Prime Number Generator that uses linear sieve to calculate primes up to java's long maximum value range.

prism-break icon prism-break

This is a mirror, please open issues and merge requests on GitLab

probabilistic-backpropagation icon probabilistic-backpropagation

Implementation in C and Theano of the method Probabilistic Backpropagation for scalable Bayesian inference in deep neural networks.

probabilistik icon probabilistik

Experimental probabilistic programming framework based on Kotlin coroutines

probability icon probability

Probabilistic reasoning and statistical analysis in TensorFlow

product-matrix icon product-matrix

Product versions independent of projects, tracking multiple product and version statuses for each issue

profoto-dump icon profoto-dump

profoto-dump, an utility for viewing pictures stored in the Profoto program

project-matrimony-master icon project-matrimony-master

Single and Multiplayer (LAN/Split/Online) Game that has you either playing a Frantic Husband or an Angry Wife. Gameplay: As you play as the Husband, Your goal is to survive until your wife calms down. (15 minute timer) You can hide or run. You just can't attack. Look around the area and you might find special coins. As you play as the Wife, Your goal is to find and chase your husband and knock him out. (3 Punch outs) Look around the area to find special coins. The game will last 15 minutes, or until Husband's punch out meter is empty. Husband and wife are completely customizable from clothing to facial features. Each session will allow a swap out where if you played the husband and won/loss you'd become the wife. Vice Versa for the other player/CPU. It has a more competitive game play. But will also have a collectible game play where the coins can purchase Outfit or certain designs. There will also be hidden designs in the game for players to find. Replay-ability is key here. We want people to play and play and play. I suggests we have a leaderboard for more competitive play and mini - games. Like a coin run. Already have a name for it; "Silver-coin Trail." Marketing: We can market this game after we get the licenses from Maya, and Unity. Sale price would range $1.99 - $2.99. Not much, but we're getting our feet wet before jumping into the industry pool. Platforms include: Steam, PSN and Microsoft store. Well talk more about IOS and the App store at a later time. Remember we don't get paid, If we get paid, till the game becomes licensed. Don't want to become criminals. I'll see about building a Patron so we can rush the Licensing process and also get some support for the game development. Networking the game will be difficult but fair. Using platforms like YouTube, itch.io, and Simmer. We need the Demo and we'll show case the game play and put it out in social media. We'll see about attending some local areas for Indie game devs. Keep eyes and ears open for different events. In case, we get an opportunity to show case it.

projectm icon projectm

projectM - cross-platform music visualization. Open-source and Milkdrop-compatible

promise-me icon promise-me

Code transformer to change Node-style callbacks into promises.

proofgeneral icon proofgeneral

Proof General theorem prover interface --- IN ATTIC BECAUSE: last cvs standing, see https://github.com/emacsmirror/p/issues/33

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