Comments (2)
No these issues have existed in the API directly, just to clarify unlike R6 tracker this is not interfacing with some custom API I've written, this is simply a library to make it easier to pull data directly from Ubisoft's servers. I'm not really sure what causes these errors, the API is unstable at best, but can be due to my library doing things wrong (like ubi updating the names of object keys in the responses or similar).
I can do a bit of investigation when I have some time in to why errors like this appear
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Ah okay I see, thanks for the clarification!
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Related Issues (20)
- aiohttp version HOT 2
- Can't get examples to work, let alone the API HOT 1
- basic example fails HOT 2
- Error with the request of _lat_data dictionary HOT 1
- Tons of new endpoints HOT 4
- aiohttp content type error HOT 4
- player.get_rank() is broken (https://r6unhash.tk/) outdated? HOT 2
- Reimplement definition hashes for operator, rank, loadout and seasons HOT 6
- Implement Maps support
- Support for aiohttp 3.6.3?
- BUG: Impossible to get operator badges HOT 2
- FEATURE: Operator stats for specific gamequeues
- Drop python 3.4 support HOT 1
- BUG: rank is always unranked HOT 1
- BUG: Calling load_rank / get_rank freezes loop HOT 2
- game-rainbow6.ubi.com having moved to new url HOT 3
- TypeError: quote_from_bytes() expected bytes Error
- Add Flores to operator definitions HOT 2
- Update the API HOT 2
- Error with default code HOT 3
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