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Minecraft Technic Modpack
BuildCraft Mod 1.12.2/1.11.2 is a very big mod that allows for automation in Minecraft. It is a mod that extends Minecraft with a system of powered machines and tools. It adds many machines for automating tasks, and pipes for transportation of items, liquids, and energy.
The biggest additions of BuildCraft are Pipes and MJ (Minecraft Joules). Pipes are used to transport items, fluids, and mechanical energy between inventories/machines. There are many different types of pipes all with unique functions, including Wooden, Cobblestone, Stone, Sandstone, Iron, Gold, Diamond, Emerald and Obsidian. Pipes can be combined with Pipe Sealant to allow them to make Fluid Pipes that can transport liquids or with Redstone to make Kinesis Pipes to allow them to transport mechanical energy. MJ is used to power BuildCraft and BuildCraft-compatible machines. For example, Thermal Expansion’s machinery needs MJ.
In BuildCraft, there are a variety of machines that can be used to automate processes. They all require Redstone Flux (RF) energy to function, provided by one or more engines.
+Engines are used to power the machines and builders. They can also be used to pull items out of inventories with a wooden pipe. Other mods included in FTB such as Forestry and Railcraft add more engines to the game, e.g. the electrical engine which uses IC2 power (EU), and produces MJ power. Engines turn on when they are powered by redstone, and slowly speed up as they heat up. If the engine gets too hot then it will explode. Redstone engines however cannot explode if they are connected to anything that accepts energy such as a wooden pipe.
These will all allow for the automated building and, in some cases, destruction of blocks.
+Redstone Engines produce the least amount of power. It is only good for powering pumps and wooden pipes. No, enough of them will not add up to a useful amount of power, it will just lag out your system trying.
Backpacks Mod 1.12.2/1.10.2 adds craftable backpacks into the game that really improve inventory management. Backbacks can either be stored in your inventory or worn by placing one in the chest armour slot. The backpack mod adds 16 backpacks to minecraft all different colors, the backpacks are used as portable inventory chests. Cary inventory inside the backpacks without having to go to chests.
CoFH World 1.12.2 is a mod that provides common world generation functionality for the mods of Team CoFH. It also provides a configuration system that allows users to define new types of features to generate in worlds.
WorldEdit Mod 1.14.3/1.12.2 is an easy-to-use in-game Minecraft map editor. Through a combination of commands and “brushes,” you can sculpt your world or simply perform numerous terraforming tasks.
Ender Storage Mod 1.12.2/1.11.2 adds multiple Ender Chests with separate inventories. It also adds the Ender Pouch, an item that allows access to the contents of a corresponding Ender Chest from anywhere. This mod overrides the vanilla Ender Chest.
The storage of multiple sets of items in the End is facilitated by identifying different Ender Chests with a 3-color code on the lid of each chest. A player may use dyes to change the color code of a chest or bag such that a network of chests and bags can be created for storing items. Development of this mod was initiated before the Ender Chest was added to vanilla Minecraft. In latest releases changing the color codes is made by Ctrl+clicking with dye in hand on specific wool buttons.
EnderStorage is ideal for transporting items over long distances. BuildCraft Pipes and RedPower Pneumatic Tubes may be used to move items in and out of EnderChests, following the same behavior of other chests.
Ender IO Mod 1.12.2/1.10.2 implements compact transportation for power, items, liquids and ME Network data, making it possible to run different types of conduits in a single block space. Supplying resources, processing machines and power generation of Redstone Flux to automate the production of diverse and interesting items, such as armor, tools, lighting and more.
Energy Converters Mod 1.12.2/1.11.2 is a simple mod which provides a few blocks which can convert energy from AND to EU or RF. This mod is based on Power Converters Mod.
You probably know the feeling when you start your base, completly decked out in RF based machines like sag mills or arc furnaces… and then you need that one industrial craft machine to craft your jetpack. This mod helps you generate the needed energy by converting from one energy type (i.e. Redstone Flux) to another (IndustrialCrafts EU). You can even convert from EU to EU… if you want to do that for some reason.
Energy Converters provide you 3 different Block Types: Energy Consumers, Energy Producers and the Energy Bridge. The Energy Consumer will consume energy from an energy source and store it inside an adjacent Energy Bridge. An Energy Producer will convert that energy to another type – just connect a cable or any machine to the producer and you are good to go.
A single energy bridge supports up to 6 consumers and/or producers (1 per side) – but any consumer/producer may only connect to one bridge at a time. The conversion rate is currently 1 Eu : 4 RF : 4 Tesla.
The Twilight Forest Mod 1.12.2/1.7.10 adds in a giant dimension that features huge structures. Each structure is massive in size and will lead you to a very difficult boss. There is tons of new gear to craft, and even unique items to use as well. Dungeons are riddled with mazes and obstacles which will give you quite the challenge.
This mod adds a new biomes as well as two new structures that spawn in the Twilight Forest Dimension. There are new mobs that spawn, and can be killed for crafting materials for new armor. There is also a huge yeti boss that drops the materials for epic armor and also ice bombs.
This mod also adds in a new boss that spawns in the Aurora Palace called the Snow Queen. You will also find new structures in the Thornlands Biome. These structures are found in the sky with giants living there.
Redstone Flux API 1.12.2 is the energy system used by the mods of Team CoFH. As described in Redstone Flux: A Primer, it is an extension of the redstone power system.
Various blocks and items in the CoFH mods consume Redstone Flux energy to accomplish all kinds of tasks. Redstone Flux is usually consumed for one of two reasons:
Replacing the requirement of manual labor in automated systems;
Adding a cost for doing things that otherwise wouldn’t be possible.
The CoFH mods offer various ways to produce, move, store and consume Redstone Flux, such as Thermal Expansion’s dynamos and energy cell, and Thermal Dynamics’s fluxducts. Many other mods also add devices that work with Redstone Flux.
Redstone Flux: A Primer
Redstone – the mysterious substance found deep underground – is the source of limitless potential in this new age of industrialization. In its native ore form, it exhibits the fascinating property of absorbing kinetic impacts and emitting light. If a sufficiently strong implement, such as an iron pickaxe, is used to deliver these impacts, the ore will shatter apart and release its precious contents in the most native form – redstone dust. Veritable treatises have been written on this particular form of redstone and how it may be used to construct rudimentary circuitry, so this particular property will not be further elaborated upon in this writing.
On a basic level, Redstone Flux is the name for the stored energy which manifests as a standing resonant wave in a mass of redstone. The resonant properties of this wave means that this energy can be stored indefinitely, if contained properly. This is a logical extension of redstone dust’s ability to maintain a signal indefinitely at a given point. The amount of energy that can be stored or transmitted through a given mass of redstone is determined by various factors, such as the cross-sectional area and the saturation coefficient of the mass.
To understand Redstone Flux and how it can be exploited for jolly industrialization, one must first understand two additional properties of redstone – its response to heat and particular interactions with various metals.
Redstone dust at standard temperatures and pressures exists in a stable crystalline state. Leading researchers theorize that the ore’s formation deep underground contributes to this stable structure, possibly through interaction with alluvial deposits of cinnabar – a native form of mercury. Further research is required on this mercury-redstone interaction, with one researcher commenting that redstone’s complex structure makes this problem “somewhat like rocket science.”
Exposure to low to moderate levels of heat has no apparent effect on redstone, without a proper catalyst in place. However, extreme levels of heat in proper conditions where no air is present disrupts the crystalline structure of the redstone dust. Upon losing structure, redstone becomes a fluid known as destabilized redstone and will remain fluid at room temperature. As the extreme pressures required for initial crystal formation are not present, this fluid form of redstone will persist even in sub-zero temperatures. Given the right temperature and pressure conditions, destabilized redstone could potentially be precipitated back into a crystalline form.
Further compounding the enigmatic nature of redstone are the interactions that both solid and fluid forms of redstone have with various metals. It is through the understanding and exploitation of these interactions that Redstone Flux may be created, stored, and utilized to empower our creations and allow us to break from the shackles of manual labor. At the time of this writing, five metals exist which seem to have synergistic or catalytic properties with redstone. They are as follows:
Copper: This reasonably common metal, when mixed in the proper quantities with silver and combined with destabilized redstone, can form signalum – an alloy capable of transmitting signals a long distance as well as having rudimentary sensitivity to magnetism. This alloy can be used as a “bridge” between Redstone Flux and electricity, as the conductive nature of the silver and copper allows for the flow of electrons.
Silver: This precious metal, when combined with redstone dust, is able to convert heat or electricity into Redstone Flux. Engineering advances have shown that a coil-type geometry can be used to optimize the production and transmission of this Redstone Flux. Essentially, silver is most used in the generation of Redstone Flux. The engineering mnemonic for this is derived from the chemical abbreviation of silver – Ag – or “A Generator.”
Gold: This precious metal, when combined with redstone dust, is able to convert Redstone Flux into heat or magnetism. Engineering advances have shown that a coil-type geometry can be used to optimize the reception and storage of Redstone Flux. Essentially, gold is most used in the reception of Redstone Flux. The engineering mnemonic for this is derived from the chemical abbreviation of gold – Au – or “A User.”
Lead: This metal can be used in the construction of rudimentary Redstone Flux devices. The density of the lead acts to assist in containment of Redstone Flux, when otherwise the resonant waveform could escape or diminish with time.
Electrum: This metal is simply an alloy of silver and gold, and can be utilized for the purposes of either.
Notes: Common to all of these metals is an extremely high resistance to corrosion. Redstone Flux is volatile in nature, and high levels of it can have unforeseen consequences if exposed to open air or organic substances. It should be emphasized that this list is by no means complete, and further research into this wondrous phenomenon may yet reveal new interactions. Especially promising are the theoretical interactions when Redstone Flux is combined with the fundamental fabric of spacetime – ender.
TreeCapitator Mod 1.12.2/1.11.2 adds one simple element to the game: axes cut down all wood touching the wood block you cut down. So, the next time you see one of those twenty block high monstrosities, you won’t think of how much work it’ll be, you’ll think of how much wood you’ll get. You can also mess around with the config file to change things like what’s considered a tree, how many leaves the trees need to be considered a tree, what an ax is, and whether or not you need an ax. So, with mods that add axes into minecraft like IndustrialCraft 2, or mods that add in trees like Forestry, you can make sure that you’ll be able to use all of your ax items, and cut down all of your trees.
This mod is a great addition to Minecraft to significantly speed up the removal of trees in the game.
It works simply by using an axe to destroy the bottom block of any tree. As soon as you do the entire tree explodes into all its individual blocks. What’s great is that it also destroys the remaining leaf blocks and gives you all the saplings that would have dropped. Probably the most useful of this mod would be taking down Jungle trees. They are already so massive that destroying them just takes so much time. Well now with this mod you can take a whole one down in seconds.
It’s actually not much of a “cheating” mod as it’s more of a time-saving mod. You will still take the same damage to your tools as you would normally and the time to chop will depend on what level axe you have. And likewise you will probably lose your shears in one tree if you use it on a jungle tree. Depending on the size of the tree will also determine how long it takes to remove that block of wood. Some will take longer than others. You can adjust a lot of these settings in the mod config menu from the main menu of the game.
Galacticraft Mod 1.12.2/1.11.2 lets you travel to new planets with your own spaceship, explore dungeons, and build a space stations with friends.
Galacticraft allows you to explore the solar system in your own spaceship. This is a mod for Minecraft which introduces 4 new dimensions that are based on planets and satellites in the Solar System. These include the Moon, Mars, Asteroids and a Space Station built by the space Explorer (aka the Player). To travel to space a rocket is constructed using the NASA Workbench. There are three tiers of rockets. The first tier allows travel to the Moon, Overworld, and Space Station. The second tier will transport the Explorer to Mars and the third tier grants access to the Asteroids. Building and flying rockets requires fuel refined from Oil.
BiblioCraft Mod 1.12.2/1.11.2 is a storage and organizational mod that began as a single bookcase and has expanded to so much more. It adds a number of useful blocks, that are aesthetically pleasing and are used to display items and equipment. Most of these blocks allow quick and easy access to the items displayed on them, providing an excellent way for using them, while simultaneously freeing up storage space, when they are not needed any more.
Industrial Craft 2 Mod 1.12.2/1.11.2, often stylized as IC2, is a mod for Minecraft based around industrial processes.
IC2 introduces numerous features across a variety of areas in Minecraft, including resource processing, mining, agriculture and the player’s armory itself. It accomplishes this through the use of a proprietary energy system of Energy Units, or EU, and includes an array of generators and blocks to provide and store this energy and a much larger stable of machinery and tools to use this energy in their own ways. Its prevalence is such that it can be seen in almost every Feed The Beast modpack since it was launched, with only select modpacks based around a specific theme omitting it.
Better Storage Too Mod 1.14.3/1.12.2 is a mod that allows us to have lot of space to put our item. In Minecraft it only has 27 boxes but in better storage too mod it has 200 more slots to put in thousands of items and to store. This mod offers a bunch of new storage options for Minecraft. You now have more choices with broader storage and security than standard chests. Lockers function like vertical chests with doors on the front. They can be stacked right next to each other unlike regular chests. You can lock reinforced chests and lockers with a lock and key. The lock is crafted with the key and then that key is left behind in the craft process. That key is the only one that can unlock that lock. So you simply shift+click on your chest/locker and then shift+click to unlock the lock with the key. Plus they take on different colors depending on which ore you use to craft them and they have more storage capacity than traditional lockers and chests. And crates are an expandable storage system that can be stacked into 5x5x5 cubic piles. They offer a broader capacity but the drawback is that only a random selection can be accessed each time you open them.
There’s also a simpler cardboard box option that has limited uses but can also be used to transport items from place to place. Just load items into the box and break it. You’ll see the items listed in the box’s inventory while carrying it. Then just place it anywhere and you’re good to go.
Xaero’s World Map Mod 1.14.4/1.12.2 adds a self-writing fullscreen map to your Minecraft client. Works as a separate mod but is a lot better with Xaero’s Minimap. The reason why it’s available separately is to keep Xaero’s Minimap as light-weight as possible.
Construct’s Armory Mod 1.12.2 adds four armor items: Helmet, Chestplate, Leggings, and Boots. These armor types can be customized just like the tools from Tinkers’ Construct, allowing you to make different armor parts out of different materials in order to form a completely custom armor item. This is an addon for Tinkers’ Construct Mod.
RandomPatches Mod 1.14.3/1.12.2 contains a bunch of miscellaneous patches for Minecraft. RandomPatches only contains features that require ASM transformers. Tweaks that don’t require ASM transformers go in RandomTweaks.
When installed on the client, RandomPatches should be completely compatible with vanilla servers, and when installed on a server, it should be completely compatible with vanilla clients. This also means that the client can connect with a different version of the mod to the one on the server.
RandomPatches also allows other mods (namely RandomPortals) to replace the default Teleporter and portal renderer.
Twilight Forest runs extremely laggy. Mean TPS: 9
Aether 2 Mod 1.12.2/1.11.2 (Aether II) is a very extensive mod for Minecraft adding in an opposite realm to the Nether. The Aether 2 is the sequel to the Aether 1. Much has changed since the days of the Aether 1, but it still remains a collaboration between people from various different disciplines with a shared goal of creating a new and unique dimension.
This mod is the sequel to the highly popular dimension mod “The Aether”, set in a hostile paradise miles up in the clouds, the Aether is an entirely different world from what regular players are used to, filled with fantastic creatures and mysterious structures, the Aether is a world brimming with life and history. You’ll have to relearn key ideas as the Aether challenges you with twisted materials, terrifying monsters and deep lore if you want to survive and prosper in this strange new land. As the mod comes closer to a final release, Dungeons, Biomes, NPC settlements will pepper the landscape, offering new and exciting challenges and experiences unique to this mysterious world.
The Aether introduces several huge mechanical features to enhance the experience both in the Aether and everywhere else in Minecraft.
Tinkers’ Construct Mod 1.12.2/1.11.2 is a great mod for constructing, repairing and even modifying tools and weapons in Minecraft. You can also smelt metals to create more powerful weapons and tools to add to your arsenal. You’ll start off with a handbook. This should be your number 1 tool in figuring out everything you can do with this mod. It’s full of recipes and guides to make this mod easier to understand. There are also 4 other craftable books to help with more advanced features.
Xaero’s Minimap Mod 1.14.3/1.12.2 has a very clean interface and blends well with the overall Minecraft aesthetic. You can set waypoints manually and even deathpoints will be created automatically if you die. Overall it’s very customizable to suit your needs.
Waypoints can be created by pressing B and you can even teleport to them if you want. You can also choose whether you want to see those in game or have them hidden. They’ll still remain in your list regardless, which can be access by pressing U.
Possibly the best part of this minimap is that it recognizes when you’re underground. This is greatly helpful if you’re trekking through caves and abandoned mines and need a quick reference of where you are. Combine that with waypoints and you’ll never get lost again.
The custom settings are what makes this map truly personal. You can adjust the size exactly to your liking. Set the display HUD to show players, items, and mobs. And even move it around wherever it works best for you. Choose wherever you want it to be or choose from one of four presets.
Biomes O’ Plenty Mod 1.14.3/1.12.2 adds in a ton of new biomes (over 90 biomes) that generate in your Minecraft world and Nether. This mod is an expansive biome mod for Minecraft that adds a slew of new, unique biomes. To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more.
Applied Energistics 2 Mod 1.12.2/1.10.2 is a Minecraft mod which contains a large amount of new content, mostly centered around the concept of using Energy, and the Transformation of Energy in a unique way. most features relate, or are part of the core mechanic, the ME Network, and using them to conquer the world.
Reforged Mod 1.12.2/1.11.2 brings weapons from Balkon’s Weapon Mod to Minecraft. Most of our weapons have special features, like more damage when sneaking or similar.
Dimensional Doors Mod 1.12.2 adds several types of “Dimensional” Doors that allow access to teleportation and extra-dimensional pocket dungeons that can vary from hallways to mazes to treasure rooms to straight up traps.
Have fun exploring, but be wary of death or falling into the void as you do not want to end up and perish away in the mysterious and nihilistic Limbo dimension.
character model glitch occurs with extended game play. portions jump out occasionally.
when sleeping in bed unable to get out.
NuclearCraft Mod 1.12.2/1.11.2 is a modern physics mod made by TLJGames that aims to bring realistic nuclear, quantum, and particle physics to Minecraft.
Extra Planets Mod 1.12.2/1.11.2 adds Dimensions, Planets, Moons, Blocks, Entities and Items to Minecraft. This is an addon for Galacticraft Mod.
Thaumcraft Mod 1.12.2/1.10.2 allows you to use the magic around you in the form of “vis” (pronounced “Veece”) to perform different tasks and create fantastic items. This mod adds bunch of magical arcane blocks and items into your game. Although the Thaumonomicon is the in-game “wiki”, it doesn’t cover everything.
Thaumaturgy… which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at. Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about – drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.
If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as ‘DEFAULT’ otherwise set it to anything else.
You need to choose what to regenerate. I strongly recommend you set aura_nodes to ‘true’ if this is the first time you are doing this. Without the aura you won’t be able to do 99.9% of the things you could in Thaumcraft.
Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine – just wait it out. It shouldn’t take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
Important: If you chose to generate TC ores and such in an existing world It is best to keep the config as-is. Do not switch everything off again after running the game or server once. As you explore chunks that have been explored in the past, but you haven’t visited yet the new TC will regen in them as well. If you turn it off before you get a chance to revisit them nothing will be genererated and you will have to do the regeneration from scratch to add it to those chunks which could cause doubling of ores and nodes.
Thermal Expansion Mod 1.12.2/1.11.2 is the central mod in the ‘Thermal’ series. As the original Team CoFH mod, it contains various machines, tools and a bunch of other toys, most of which are based around Redstone Flux. Expanding Minecraft Thermally. A server-friendly and content-rich blend of magic and technology.
Thermal Expansion started out as something that played well alongside BuildCraft, but it has grown to become so much more! It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Since its release, the Redstone Flux power network has become supported by the majority of tech and tech-related mods.
Version
1.17.3
Describe the bug
While a waypoint is being hovered over and the name is being showed, the player arrow is being masked by it.
What time did the bug occur?
Anytime.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The player arrow is not support to be covered by the waypoint preview, and should instead be overlaid correctly.
Additional context
This is just a tiny bug.
Galacticraft Planets Mod 1.12.2/1.11.2 is an addon for Galacticraft Mod. Are you tired of just playing on the moon and mars? Do you want to play on 13 planets? This mod gives you 13 planets and more.
There’s just something fun about the bloody, visceral combat the world’s warriors used to engage in hundreds (or thousands) of years ago. These days single soldier don’t really determine the outcome of battles anymore – heck, the battles themselves have changed too. If you just love the ways people fought back in ancient history, you’ll probably really like the Ancient Warfare 2 mod, which adds a number of weapons from throughout time to the world of Minecraft. The best thing about this mod is that every element is handled by an individual module, which means players can use only the parts they want.
Anyone downloading the Ancient Warfare 2 mod will want to start with the Core module, which is required for all the other modules to work. The Structure module allows the user to input new templates which are then utilized during world construction – this makes it possible to make NPC villages more useful, or cause random dungeons to spawn in the wilderness. Then you have the NPC module for non-player characters, the Automation module to automate tasks like farming, the Vehicle module to add new rides to Minecraft and more. Some of the modules are more complete than others.
The Ancient Warfare 2 mod includes weaponry like the catapult, used to sling heavy loads over long distances, as well as the trebuchet, which is a similar type of construct. There are different types of ammunition for these launchers too, like a stone shot and scattershot, which is a load made up of super-powered arrows that do far more damage than normal. Some of these weapons are able to destroy buildings and put holes in walls, which opens up opportunities for establishing some sort of medieval war server. That’s the kind of gameplay the mod’s author had in mind when putting it together.
Version
Which version of the Mod Pack are you using?
Describe the bug
While a waypoint is being hovered over and the name is being showed, the player arrow is being masked by it.
What time did the bug occur?
Anytime.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The player arrow is not support to be covered by the waypoint preview, and should instead be overlaid correctly.
Additional context
This is just a tiny bug.
CC Tweaked Mod 1.14.4/1.12.2 is a fork of ComputerCraft which aims to provide earlier access to the more experimental and in-development features of the mod. CC Tweaked aims to be a nurturing ground for various features, with a pull request against the original mod being the end goal. CC Tweaked also includes many pull requests from the community which has not yet been merged, offering a large number of additional bug fixes and features over the original mod.
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