Comments (6)
I'll see if I can make a little sketch for something like this today, or the coming week.
Settings is probably gonna be a dedicated button on the Otto, right?
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Yep, it is! sounds like a plan
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I'll wait and try to build on what you bring Albert
from otto.
Current concept is to have a horizontal menu (a bit รก la PlayStation Portable's menu, if you're familiar).
For example; if the menu has 4 items, the bar on the bottom is cut into 1/4's.
When an item would be 'selected', you would go one menu 'deeper', which introduces another line at the bottom, to acknowledge this fact (like for example on iPhones, have a back button as an indicator that you can 'go back').
When multiple items/settings appear in the display, a coloured dot appears, indicating which settings you'll be changing when you turn the encoder that is coded in that very same colour.
I would like to add that I am trying to keep everything as clean and simple as possible, trying not to clutter the screen with unnecessary information and/or icons. In this way we can keep it easy to understand, easy to expand, add plugins into, and perhaps include multilingual menu's at some point, if we really wanted to.
The font used currently is Roboto Medium, which is a Google Fonts Font released under Apache 2.0, and might be a good replacement for the (sadly) not entirely fitting Otto Font (since 'the new style' had been introduced).
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Currently trying things out on Figma:
(the red dot in the left lower corner currently acts as a 'back'-button on pages where 'just clicking' doesn't get you back).
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I am a fan of this! I'm going to try to implement this menu system (with an animated scroll bar) in the near future!
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Related Issues (20)
- Custom attributes checker
- Sends graphics HOT 1
- Switch to doctest and allow in main .cpp files HOT 1
- screen_stack in UIManager HOT 7
- Internal compiler error HOT 1
- External input - Features? HOT 3
- Goss UI HOT 1
- ARP UI HOT 1
- Change graphics library to Skia
- Hardware compatibility
- Graphics for external input
- Icons for engines
- MIDI buffer to `local_vector` HOT 3
- Peek-ahead for all screens HOT 1
- Several pages per screen button
- Delay Effect HOT 1
- Master UI HOT 3
- Use CPM for dependencies HOT 2
- Links to Wiki are Broken HOT 1
- No Install Docs HOT 1
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