Comments (2)
I agree, having a small demo would be nice to get started with Scent. Do you mean a tutorial repository where every commit builds upon the previous to get a fully working game, or are you thinking of separate example directories for different parts of the framework?
I would think a scent-demo project on github with gh-pages
would be sufficient. The URL would then be http://blackdice.github.io/scent-demo/ and all the assets would be hosted by GitHub.
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Well for starters I want to expand this door closing piece of code into working demo and describe step by step what's going on in there. I would probably just use CodePen for now and to actually create template there so anybody can experiment with it.
Later on I would like to replicate this using Scent: https://github.com/nckpark/AshJS/tree/master/ashteroidsJS
Any help would be much appreciated if you can create some working examples on your own.
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Related Issues (19)
- Any recommendations for tracking changes? HOT 3
- Allow triggering actions with no handlers? HOT 8
- Only first Node.onAdded callback is firing? HOT 6
- Adding an entity instead of array of components to engine? HOT 2
- Engine update invoked before engine start
- Expose component types from node type
- Register available component types within Engine
- Chained setting of data to component
- Replacing component doesn't trigger node change events HOT 5
- Browser build with dependencies HOT 2
- Release 0.8.3
- Make engine iterable over entities
- What is purpose of the System? HOT 9
- Triggering actions of the same type within single update
- Here's a simple TypeScript definition file for Scent. HOT 3
- An in-range update of debug is breaking the build 🚨 HOT 2
- An in-range update of debug is breaking the build 🚨 HOT 2
- A possibly useful tip to get component properties on entities. HOT 1
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