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View Code? Open in Web Editor NEWA JavaScript library to make 3D maps with three.js.
Home Page: https://map33.openbloc.com
License: MIT License
A JavaScript library to make 3D maps with three.js.
Home Page: https://map33.openbloc.com
License: MIT License
Currently you have registered your own Material with its Vertex and Fragment shader code which is mostly copied from ThreeJs' source code.
Because you make only small changes to the fragment shader, please consider using the onBeforeCompile callback, so that the the Mesh works on any ThreeJS shipped Material and is future proof...
See this article for an in-depth usage using onBeforeCompile.
If you want I can also try to provide a PR ... (if I find time next week)
Is it possible to somehow define a point on the scene using real coordinates?
Really useful library you made here.
May you also add a (artificial) factor for the terrain height extravagation, so that for instance when we have a higher zoom level the terrain morphology may be adjusted (via a uniform)
Currently the number of vertices of the Planebuffergeometry corresponds to the number of pixels in the raster tile heightmap. This has a bad impact on the performance, and this level of detail is generally not needed for the geometry.
There should be a factor as an option that sets a divison factor of this (like vertices number is half of the raster image pixel size)
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