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Daniel Hill's Projects

cadence icon cadence

General purpose tools for maintaining a productive pace

cht icon cht

Rust-based CLI for interacting with https://cht.sh

costanza_v2 icon costanza_v2

The repository for the Unhinged Engine (or "Unhingen") and its debut sector-based raycasting game.

crunch64 icon crunch64

Common n64 compression formats implemented in Rust

cv64 icon cv64

Decompilation of Castlevania for the Nintendo 64

dotfiles icon dotfiles

Configuration files for applications installed on my computers

enet icon enet

ENet reliable UDP networking library

fixedsys icon fixedsys

Fixedsys Excelsior font with programming ligatures

grid_raycasting icon grid_raycasting

My Grid-based Raycasting attempt, using Ken Silverman's Evaldraw software.

libretroreversing icon libretroreversing

Library to provide reverse engineering functionality to retroArch libRetro cores

monkeylang icon monkeylang

Follow-along Rust code for the book, Writing an Interpreter/Compiler in Go

nvim icon nvim

Personal Neovim configuration

olcpixelgameengine icon olcpixelgameengine

The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

openmw-tes3mp icon openmw-tes3mp

Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.

pong icon pong

My attempt at creating Pong, using Ken Silverman's Evaldraw software.

raylib-zig icon raylib-zig

Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib

raymond icon raymond

Consistent Raycaster implementations in different languages

sector_raycasting icon sector_raycasting

My work bench for Sector-based Raycasting, using Ken Silverman's Evaldraw software.

snake icon snake

A simple Snake game clone that uses SDL2.

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