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License: GNU General Public License v3.0
WIP
License: GNU General Public License v3.0
No more information :c
What's currently used as total rolls count is meant to be secondary only, with primary on top of that.
Basically, it can't be placed correctly
Skill activation conditions. Can be combined.
Let's try and stay with the standard for a sec
Requires adding basic RPG stats to pets, let them attack each other and toggling this feature easily.
As well as base attribute points, attribute points per level, ...
Stat requirements :
Picks highest Primary on the item, and requires X of that stat. X is a formula loaded from JSON that looks at Level Required, item level, and a base value.
Investigate ways to obtain sounds
The way pets are obtained, should contain a bunch of info about the soon-to-be Pet.
Should come with a way for content creators to edit them.
Should render an AW skin
https://paste.dimdev.org/quzahupizo.mccrash
java.lang.ArrayIndexOutOfBoundsException: 4
at be.bluexin.rpg.gui.GuiEditor$editGear$1$fillGear$$inlined$apply$lambda$8.invoke(GuiEditor.kt:284)
at be.bluexin.rpg.gui.GuiEditor$editGear$1$fillGear$$inlined$apply$lambda$8.invoke(GuiEditor.kt:47)
ItemStack
s to a mailDebug one is meh af
All pieces of armor should roll Armor
All pieces of armor & offhands should roll Health
All weapons should have a base damage range
Health should be removed from the random stats pool
Depends on #19
This holds the basic data for the skill.
User-specific data (like skill level etc) will reference the key and level.
Gathers randomized stats from parents
looks like armor/offhand items can be held in hand and get benefits from it
&d&lThe Butt-tailed Spear of doinking <--- Name
&8-=[A Level 37 Epic Spear]=- <--- center it below the name ?
&7
&7Normal Damage: &7112-155 <--- Second color will change for element later.
&7
&7Level Req:&a 12 <-- can we get these to be &a if good and &c if not met?
&7Strength Req:&a 23
&7
&a+12 Strength
&a+11 Intelligence
&7
&a+1.23% &7Speed
&a+2.34% &7Block Chance
&a+15.25% &7Crit Chance
&a+1.25% &7Bonus Damage
&7
&cBind on Equip or &6Soulbound
&7Durability &a800/800 <-- can this transition from &a to &e / &c at 50/25% ?
And respawn after combat
Includes range, aoe, parry/block/crit restrictions (with offhands), durability
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