bob74 / bob74_ipl Goto Github PK
View Code? Open in Web Editor NEWFix holes and customize the map
Home Page: https://forum.fivem.net/t/release-fix-holes-in-the-map/25240
License: MIT License
Fix holes and customize the map
Home Page: https://forum.fivem.net/t/release-fix-holes-in-the-map/25240
License: MIT License
Hey, I wanted to know how can I load an IPL to a specific player?
There's a large hole near vangelicos that causes you to fall through the map.
Hello,
Is it possible to color the windows of the office and the bedroom in facility.lua? This possibility is active on GTA Online?
Thank you very much.
Im totally a noob at this, i recently put this on my fivem server but some of the maps are not loading or something. when i look in the config files for the teleport coordinates. and i do the tp command it comes up saying invalid coordinates. is there something i am missing here?
hello i was wonder if there is a chance u could help me with this teleport in and out of drug labs by default
some 1 just placed there teleport and i cant find where or how to remove them its a default teleports in all the labs
Hi
Cant the arena wars be added to?
https://github.com/Starystars67/Titch2000_Arena
Some one made a standalone, but having it all in bob74_ipl would be better
Hey, we definitelly need all light working at nightlucbs, because they are too dark without the roof lights and side lights..
this is not really an issue, but as i personally do not know how to exactly code the ipl's and such, i thought i'd post my find here. but after moving a bit in noclip in my fivem server, i found one of the warehouses (the large one). seen as they are currently on the to-do list, i'd provide you the coords i found this at:
998.40240478516,-3099.6997070313,-38.999900817871
personally i have no clue how it got there, because i didn't modify your code at all (well, except the config obviously), but other than that i don't really know. next to this mod, i also have ipl loader installed, which might have something to do with the find: https://github.com/ESX-PUBLIC/fivem-ipl
i hope this might help with adding the warehouses.
EDIT:
curiosity got to me, and i went looking around, here's the medium one:
1050.0114746094,-3105.3037109375,-38.999954223633
and the small one:
1089.6859130859,-3101.123046875,-38.999961853027
Is there a way to make it so you can see inside the CEO offices from the outside like you can in normal GTA? Thanks.
Add the new interiors of the Tuners DLC
Hello, i really love your scripts, u do an awesome work, i just noticed that the Maze Bank West interiors got glitched in the newer versions, it does work with the outdated one, would be awesome if you could fix it :D
Have a nice one, and keep up the awesome work :)
Hey, gang mugshots and tasks are not working, i tried using examples in wiki too.
But rendering company and gang names is working good.
coordinates x -504.92, y -294.18, z 35.43
With the mlo of the hospital mount zonah, crossable wall.
The resource keeps failing so all the holes come back on the map so npc's and player's fall through the map it fails on a native to do with the finance dlc.
I've heard many people say to use fivem-ipl but then I see you have updated and lots of posts suggest fivem-ipl is no longer maintained? Is your one now the most up to date?
How do I use this resource without the interiors for the Bayside Drugs in Paleto and Sandy Sheriff's station default interiors not creating invisible barriers when using a custom ymap/mlo?
Hello I am trying to add the extra props that you show in your wiki into the CEO offices but it is not working. Can anyone explain to me what exactly I have to do to enable like the piles of money and such? Thanks.
figured i'd open a new issue for this, seen as the comment i placed on my warehouse finds went unnoticed.
But once again, I have found some things. which you might want to add as well.
i found most of these in another thread, so credit goes to Smallo, but i thought i'd let you know.
https://forum.cfx.re/t/dev-doomsday-smugglers-run-interiors-props-ipls-teleport/92124
the first is a rather specific one, the missile silo from the doomsday heists finale:
1257.6689453125,4804.8403320313,-39.32861328125 (entrance of tunnel)
the problem with this one is that collision loads, but meshes and textures don't, the fix i found for this is to teleport in from the tunnel where you'd need to go in the online heist itself, i'd guess rockstar put this in as some kind of safeguard to prevent accidental entry in online or something like that, but i can't say for sure. all i know is that it works when done this way.
the second is the IAA facility, located at:
2154.9655761719,2921.0466308594,-61.902481079102
third is the server facility, located at:
2154.8049316406,2921.1110839844,-81.07551574707
fourth is the bogdan submarine, located at:
514.30767822266,4887.880859375,-62.589931488037
and lastly, some house i accidentally teleported into when meaning to teleport to the entrance of my nightclub near mission row, i don't know if this is already added or not, but i thought i'd include it nonetheless:
346.60076904297,-1002.0798339844,-99.196197509766
i hope this helped, at least a bit, in improving the resource, keep up the good work!
Is a update planning?
bob74_ipl/dlc_bikers/clubhouse1.lua
Line 4 in 6c9fe60
The export in Wiki doesn't match the Export in Client code.
GetBikerClubhouse1Object
GetBikerBikerClubhouse1Object
I was making a script that lets me open the safes via commands, and I thought that being able to get the current state of the safe door would make it easier to change its state without the user needing to specify open or shut.
Something like
local function fo4(i)
FinanceOffice = exports['bob74_ipl']:GetFinanceOffice4Object()
if i[1] == "gunsafe" then
local state = FinanceOffice.SafeState("left")
if state then
FinanceOffice.Safe.Close("left")
else
FinanceOffice.Safe.Open("left")
end
end
end
/fo4 gunsafe
Hi,
right now, the Comm Room in the FIB top floor is some sort of smaller office and not the one shown in the mission.
I wonder if it's possible to replace that with the interior used in the mission where Michael hacks the FIB, since the bigger room looks more impressive.
I've noticed that apartment 1 within the highlife section of ipls cannot be teleported to: resulting in "SYSTEM: INVALID COORDINATES", seems that every other ipl works fine.
The default settings for Biker Clubhouse 1 & 2 results in the walls flashing between each version. I also found that with at least Clubhouse 1 you couldn't change the mural or decorations, without resulting in an overlap of each set.
After doing some debugging I found that each Clubhouse has default values set (not yours). For example if you just have (in your files):
LoadDefault = function()
BikerClubhouse1.Ipl.Interior.Load()
RefreshInterior(BikerClubhouse1.interiorId)
end
Will result in Walls, Furniture, & Decoration set to v2, Meth, Cash, Coke, Weed, Counterfeit, & Documents to just stash 3, and mural set to route 68.
Regardless of what settings are done in your files (or ours), the defaults don't clear. This is because IsInteriorPropEnabled
returns false until enough time has passed after RefreshInterior
(maybe after RequestIpl
).
In the case of Clubhouse 1, I was able to get around this by explicitly calling DisableInteriorProp
on the values I didn't want. But Clubhouse 2 was a little more tricky, due to some reason using Walls v1 (bricks) wouldn't still retain the Walls v2 (plain, multi color) as well as the clutter in the Mod Booth.
So other workarounds I found was to call restart bob74_ipl
, and removing the if condition and always disable here @ common.lua L96
So we have the panel lights, neons and droplet lights on the roof working. We also have the lasers working and interior lights throughout the nightclub. The only lights i cant seem to turn on are the intelligent spot lights that surround the dance floor.
Also is there a way to make it so the lights are not strobing like crazy ?
I'm not sure why it's doing it, but every ipl apartment interior loaded from this resource cycles/flickers through all the available wall textures for each interior. It seems like the game is trying to load all variants of an interior at once.
Any way to disable this?
I do not know if this is just me but when I try to go inside of the O'Neil farms i go to the door and it opens but I am blocked by a invisible door...
Patterns are not loading. Walls are green/red or blue in penthouse, please fix this as soon as possible
The hospital in pillbox hill have a hole in the wall at the back enterance....
Hello,
I think we can add peds inside ipl because i have seen it on videos but i can't add them on my servers.
Can you help me.
Thanks you ;-)
I've tried to load and reload the IPL of the Document Forgery multiple times and teleport to where it is, but every single time I did so it just teleported me straight into water, and I can't seem to find it.
I've just checked in v2060 and it's working perfectly, casino is beautifull, but the server of my friend run on the build 4162.
I don't know how it is possible to work on old version but not newly...
Maybe you can explain me ?
client.lua line 26: attempt to index a nil value (global 'BahamaMamas')
hi there , first of all thanks for the amazing work man .i managed to make everything work in the night club such as monitors , spotlight peds the only thing im struggling with is the lasers . i just dont seam to find how its done . please let me know if u have an idea , all i need is a hint .thanks again
How to open files from bob74 on Codewalker to have the position of the doors to be able to close/open them
Thank you
Example code in wiki dosent work it returns nil value
`Citizen.CreateThread(function()
BikerGang = exports['bob74_ipl']:GetBikerGangObject()
-- Name
-------
-- Lets give our gang a cool and fashioned name
BikerGang.Name.Set("LS Dark turbo riders of Doom", BikerGang.Name.Colors.red, BikerGang.Name.Fonts.font11)
-- Don't forget to enable it
BikerGang.Clubhouse.ClubName.Enable(true)
-- Emblem
---------
-- Choosing the logo and rotating it from 90°
BikerGang.Emblem.Set(BikerGang.Emblem.Logo.ace, 90.0)
-- and enabling it
BikerGang.Clubhouse.Emblem.Enable(true)
-- Missions wall
----------------
-- Enabling the wall, it doesn't show any missions by default
BikerGang.Clubhouse.MissionsWall.Enable(true)
-- Setting the first mission (left)
-- Here I choose to use existing missions ("By the pound")
BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.left, Clubhouse.MissionsWall.Missions.Titles.byThePound, Clubhouse.MissionsWall.Missions.Descriptions.byThePound, Clubhouse.MissionsWall.Missions.Pictures.byThePound, -423.0253, -1681.888)
-- Here is a custom mission containing the mugshot of the player
local pedheadshotTexture = exports['bob74_ipl']:GetPedheadshotTexture(GetPlayerPed(-1))
if (pedheadshotTexture ~= nil) then
BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.middle, "Objective:", "Find a new president.", pedheadshotTexture, 3000.0, 3000.0)
end
-- And there is no third mission
BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
--[[
Note:
Be careful when you use Ped headshots (mugshots):
You must call SetStreamedTextureDictAsNoLongerNeeded(mugshotTexture) before reloading your resource.
Otherwise, the texture will be lost but it will stay in memory and will take one mughost texture slot for nothing.
if (mugshotTexture ~= "") then
SetStreamedTextureDictAsNoLongerNeeded(mugshotTexture)
end
]]
-- Members pictures
-------------------
-- We need a curently loaded Ped to get its mugshot.
-- That's why we are going to spawn Peds under the ground and remove them later.
-- Coordinates to spawn the Ped
x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
-- Requesting the Ped model
RequestModel("cs_bradcadaver")
while not HasModelLoaded("cs_bradcadaver") do Wait(1) end
-- Spawning the Ped underground and freezing it
local presidentPed = CreatePed(4, "cs_bradcadaver", x, y, z - 500.0, 0.0, false, true)
FreezeEntityPosition(presidentPed, true)
-- Setting the picture by sending the Ped to the function
BikerGang.Clubhouse.Members.President.Set(presidentPed)
-- We enable the picture to see it
BikerGang.Clubhouse.Members.President.Enable(true)
-- We don't need the Ped anymore, clean up.
SetPedAsNoLongerNeeded(presidentPed)
DeletePed(presidentPed)
RequestModel("mp_m_exarmy_01")
while not HasModelLoaded("mp_m_exarmy_01") do Wait(1) end
local vicePresidentPed = CreatePed(4, "mp_m_exarmy_01", x, y, z - 505.0, 0.0, false, true)
FreezeEntityPosition(vicePresidentPed, true)
BikerGang.Clubhouse.Members.VicePresident.Set(vicePresidentPed)
BikerGang.Clubhouse.Members.VicePresident.Enable(true)
SetPedAsNoLongerNeeded(vicePresidentPed)
DeletePed(vicePresidentPed)
RequestModel("hc_gunman")
while not HasModelLoaded("hc_gunman") do Wait(1) end
local roadCaptainPed = CreatePed(4, "hc_gunman", x, y, z - 510.0, 0.0, false, true)
FreezeEntityPosition(roadCaptainPed, true)
BikerGang.Clubhouse.Members.RoadCaptain.Set(roadCaptainPed)
BikerGang.Clubhouse.Members.RoadCaptain.Enable(true)
SetPedAsNoLongerNeeded(roadCaptainPed)
DeletePed(roadCaptainPed)
RequestModel("hc_driver")
while not HasModelLoaded("hc_driver") do Wait(1) end
local enforcerPed = CreatePed(4, "hc_driver", x, y, z - 515.0, 0.0, false, true)
FreezeEntityPosition(enforcerPed, true)
BikerGang.Clubhouse.Members.Enforcer.Set(enforcerPed)
BikerGang.Clubhouse.Members.Enforcer.Enable(true)
SetPedAsNoLongerNeeded(enforcerPed)
DeletePed(enforcerPed)
RequestModel("mp_m_niko_01")
while not HasModelLoaded("mp_m_niko_01") do Wait(1) end
local sergeantAtArmsPed = CreatePed(4, "mp_m_niko_01", x, y, z - 520.0, 0.0, false, true)
FreezeEntityPosition(sergeantAtArmsPed, true)
BikerGang.Clubhouse.Members.SergeantAtArms.Set(sergeantAtArmsPed)
BikerGang.Clubhouse.Members.SergeantAtArms.Enable(true)
SetPedAsNoLongerNeeded(sergeantAtArmsPed)
DeletePed(sergeantAtArmsPed)
end)`
house o'neil collision
Hey when i try to change the style of my penthouse i have this error Attempt to index a nil value (global 'ExecApartement1')
Citizen.CreateThread(function()
ExecApartment1 = exports['bob74_ipl']:GetExecApartment1Object()
print(ExecApartement1) -- return nil
ExecApartment1.Style.Set(ExecApartement1.Style.Theme.vibrant, true)
end)
Hi there, thank you for your work
i just have a question is it possible to use mulltiple exports in a same tread?
like
Citizen.CreateThread(function()
Ammunations = exports['bob74_ipl']:GetAmmunationsObject()
BahamaMamas = exports['bob74_ipl']:GetBahamaMamasObject()
-- add the details etc for both here
end)
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