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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024 1

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kb173 avatar kb173 commented on May 25, 2024

Since we have build artifacts for Linux now (#41), I wonder if it'd make sense to upload these to a separate repository and use that for the asset library? https://github.com/cpina/github-action-push-to-another-repository

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

I think it's enough to have the correct structure in this repo.

addons/geodot/gdnative/**
addons/geodot/demo/**
cpp/
.gitattributes (excluding all but addons)

Each release is a developer decision/testing/tagging which is still manual for the AssetLib is it?

(my2cents)

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

With this setup we can add test scenes into the root and maybe use Godot testing with https://github.com/bitwes/Gut ?

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

Comment move to Mac specific #51 (comment)

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