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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

It looks cool but is it doable? https://github.com/godotengine/build-containers/blob/master/build.sh is a good starting point for contemplating.

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kb173 avatar kb173 commented on May 25, 2024

I have some experience setting this up for Linux, that should be fairly easy. I think I'll try that sometime soon, and once that is done we can go on to other OSs 👍

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kb173 avatar kb173 commented on May 25, 2024

I setup a GitHub Action for automatic Linux builds in d20abee!

We could use the artifacts of this for automated releases. Unfortunately it's quite slow because it regenerates the CPP bindings every time - it'd be nice to find a way to cache those.

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

(note to self) I found

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kb173 avatar kb173 commented on May 25, 2024

A GitHub Action for building on Mac OS was added in c395052 and seems to work!

Only Windows left - I restructured that build to use MinGW instead of MSVC, that way we can cross-compile from Linux which is much more comfortable. However, we need Fedora for that build since its package repository provides direct access to MinGW GDAL builds and all its dependencies. GitHub doesn't offer Fedora for actions, so we'll likely want to use a minimal Docker container for that, similarly to how Godot does it.

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kb173 avatar kb173 commented on May 25, 2024

All platforms now have functional GitHub Actions for compilation!

What we need to do now is figure out packaging and publish the build artifacts accordingly. That means this issue is blocked until #42 is done.

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kb173 avatar kb173 commented on May 25, 2024

#60 publishes the build artifacts in the GitHub Action tab. For the asset store, we'll want to push them to a GitHub repo - either to this one, or to a new one with only the binaries relevant for users.

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