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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

This would probably help with rebuilding from scratch using scons --clean

Oops

vector-extractor clemens$ scons --clean
scons: Reading SConscript files ...
No valid target platform selected.

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kb173 avatar kb173 commented on May 25, 2024

Good idea, I'll try that!

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

Godot uses in core/SCsub which gave me an error while testing. The nice effect is the SCsub will become almost empty.

#!/usr/bin/env python

Import("env")

In https://discord.com/channels/571796279483564041/571796280146133047/803911823106506763 I asked about our build results ... we need 4! *.dynlibs .... why can't we build all into one file? I'm a C++ noob/learned it in 1992 :-p

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kb173 avatar kb173 commented on May 25, 2024

I've played around with it a bit, and I'm not 100% sure whether we really want to use that kind of SConscript() call. It does make hierarchical builds easier, but we also want the ability to build only one of the libraries (e.g. when testing new functionality in that part). The paths get mingled with this SConscript() call, which actually makes some things more difficult :/

Still, scons --clean would be quite practical, I'll see if there's another way for that.

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

Not sure how your testing goes right now.

Is https://scons.org/doc/production/HTML/scons-user.html#chap-add-method pseudo builder which talks about def BuildTestProg to build for a particular Env which I read as a sub directory.

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

If we align this with how Godot does adding Web, Android and iOS could be easier.

What do you think?

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clemens-tolboom avatar clemens-tolboom commented on May 25, 2024

Any idea?

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