Comments (2)
Oh, strange, I didn't get jumps like that.
I'd like to keep the movement as simple as possible (within one script and one camera node) since it's just for quick demo purposes, but I'm open for PRs to improve it if necessary!
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So we can close this ... I expected auto close due to commit message "Fixes #53" ... not sure why that was not happening.
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Related Issues (20)
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