Comments (8)
I believe you can create dialogs and whatnot from the module, so it should be pretty easy to kind of do what respawn does (but better). Choose your faction, build your group, spawn them in.
from potato.
Partially resolved by #11 ?
from potato.
It's merged but needs refinement
I need some feedback on what common types of vehicles we want for each side.
from potato.
Forum topic seems like a place for that?
from potato.
PR #15 should give us a decent ability to "reinforce" directly on HCs.
from potato.
Unchecked one thing on the list since a few vehicles are still missing (Like BMPs). I've added/updated my list of things I'd like to see.
from potato.
@zerithsmash the last check mark should probably be it's own task, so I created #16 for it.
from potato.
PR #18 Should resolve our "base" HC needs. PR #19 should give us another fun reinforcement option. Can anyone think of anything else besides the mass garrison that needs to be done for HC?
from potato.
Related Issues (20)
- check disposable launchers added to vics HOT 1
- POTATO Ammo: sig550
- WBK zombies, error in zeus HOT 1
- Test
- TOW missiles broken HOT 3
- CUP M16A2 Carbines not using correct sounds for Semi fire HOT 1
- SOG GP smokes not having the same dispersion as vanilla/CUP smoke HOT 2
- POTATO: Utilities Set AI Identity (Voices) Module Doesn't Work
- Public Events: potato/bwmf BFT only works when all players load in to game at the same time
- Webknight's double bind shoulder weapon
- opening the POTATO Testing Menu can cause the inability to move in 3den HOT 1
- Make admin menu assign gear change roles/traits for medic/repair
- Ability to respawn players with zero BFT markers
- MAAWS Ammunition: ADM Munition
- MAAWS Ammunition: ADM Munition HOT 1
- New ACE Armor PassThrough Effect Misbehaving HOT 1
- Safestart Auto-End Module
- Aircraft Repair inconsistencies. HOT 2
- Project: True Viking "K-M/90 R GL" grenade launcher sight is broken. HOT 3
- POTATO loadout setter in Arsenal; doesn't hide when pressing Backspace
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from potato.