Comments (4)
@webseed - That's doable, I created issue #11 for that.
I believe this is currently possible in the Android version (starting a GLFM-based Activity from another Activity) but have not tested.
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The file will get split up at some point (trying to be more like GLFW) but not anytime soon. It's not too complicated of a file at the moment (less than 900 lines). I'll leave the issue open, but it's not a high priority.
Which IDE are you using? Quick open works in Xcode. Does your IDE pick up the #pragma mark
lines?
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I'm mainly using AppCode, where the quick open shortcut doesn't pick up on a class inside a file with a non-matching name. AppCode does parse #pragma marks though.
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I'm also interested in getting this to work with React Native. So, use RN for the general UI but GLFM for OpenGL visualisations. In this case I wouldn't want GLFM to create and manage AppDelegate but would instead want to use GLFMViewController
. It feels like splitting out the functionality into different files would be a step towards allowing this perhaps?
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Related Issues (20)
- Readme improvement suggestions HOT 1
- Android: Fix issue with chrome insets when rotating
- iOS: Add mouse hover support (iPadOS 13.4)
- Using glfm on Android with AIDE app HOT 1
- Keyboard Input HOT 2
- iOS: Add support for GCKeyboard on iOS 14 HOT 1
- Web: Add support for sensors (via Emscripten)
- Build the GLFM examples with Android Studio 4 HOT 1
- how about MacOS HOT 5
- iOS: Consider macOS Catalyst support
- Glfm
- Support something like UIImpactFeedbackGenerator (Device Vibrations) HOT 4
- Context/Edit Menu Support HOT 2
- Dotnet 6.0 ( wasm tool ) glfm on Webassembly
- Leave app? HOT 6
- Background flickers first few moments of the app HOT 1
- Add Support For Visual Studio
- GLFMDepthFormat24 is a confusing name for Metal HOT 1
- sorry...
- Targeting API 21 on emulator crashes in glfm__getSystemWindowInsets(). HOT 1
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