Comments (4)
A desktop platform is really out of scope for this project, and I'm not show how it would make development easier.
If you're making an app that works on both desktop and mobile, using both GLFW and GLFM is a pretty good idea, since they are pretty similar.
from glfm.
Of course if you want to release to a desktop platform, glfm doesn't have enough features for all configurations (like for example GLFW does). My point is that during development is often much easier and faster to debug a native application, than deal with simulators and emulators (or, even worse, browsers). The ability to use your favorite debugger is a big advantage and time-saver in development.
A glfm desktop platform wouldn't be meant for releasing to a desktop target but for fast development, where the programmers can spend most of their time using their favorite IDEs and debuggers.
A big additional feature is hot-swapping code, which is often impractical to impossible on glfm's current target platforms, but relatively easy on desktop ones. Hot-swapping is typically reserved for the development cycle and disabled in releases, which have binaries linked into a single executable for optimization.
from glfm.
I would propose a GLFW backend instead. Less work, almost the same result.
from glfm.
This idea is really out of scope for this project, and could potentially cause more problems than it solves. (GLES contexts may not be available on all systems, for example)
If you don't want to use Xcode, Android Studio, or the simulators for everyday development, I'd recommend using GFLW instead, and later port the app to GLFM.
from glfm.
Related Issues (20)
- Error `The C compiler identification is unknown`.
- Readme improvement suggestions HOT 1
- Android: Fix issue with chrome insets when rotating
- iOS: Add mouse hover support (iPadOS 13.4)
- Using glfm on Android with AIDE app HOT 1
- Keyboard Input HOT 2
- iOS: Add support for GCKeyboard on iOS 14 HOT 1
- Web: Add support for sensors (via Emscripten)
- Build the GLFM examples with Android Studio 4 HOT 1
- how about MacOS HOT 5
- iOS: Consider macOS Catalyst support
- Glfm
- Support something like UIImpactFeedbackGenerator (Device Vibrations) HOT 4
- Context/Edit Menu Support HOT 2
- Dotnet 6.0 ( wasm tool ) glfm on Webassembly
- Leave app? HOT 6
- Background flickers first few moments of the app HOT 1
- Add Support For Visual Studio
- GLFMDepthFormat24 is a confusing name for Metal HOT 1
- sorry...
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from glfm.