Comments (4)
Thank you for this! I prefer Vanilla DOOM's restriction on fist vs chainsaw selection. Corrected in commit 8f1c6c8.
As for the punching distance: no change made. At least, not intentionally... Having a quick look at A_Punch() and other relevant functions, I can't see anything that would cause this. I'll check it out further.
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Welcome. Note that, regarding your commit, the player doesn't have to exit with their fists to be able to use them again on the next level, so I'm not sure that fixes the problem - the fists just need to be the choice of weapon on the 1 key. e.g.
IDFA - get all weapons
IDBEHOLDS - get berserk, selecting fists
3 - switch to super shotgun
exit the map
1 - the fists are selected in the new map.
Sorry for not being clearer before.
from doomretro.
No need to apologize! I should have tested more thoroughly. Fixed in commit ae078d5. Incidentally, the code I implemented in commit 8f1c6c8 is still needed. Now, regardless of the weapon the player has selected at the end of a map, if they have a chainsaw, they won't be able to switch to their fists in the next.
from doomretro.
Interesting... Just thought I'd note that the issue I thought you meant and then fixed in commit 8f1c6c8 actually occurs in Vanilla DOOM! Good to fix yet another Vanilla DOOM bug that I didn't know existed!
from doomretro.
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