Bruno Mikoski's Projects
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
Cool , Most Useful Badges For Github!
Runtime easy to use debug panel
Tool for validating objects (eg. GameObjects, ScriptableObjects, etc) in the Unity Editor.
Unity 3D Tool for parsing PSD into NGUI
Forked from here: https://gist.github.com/LotteMakesStuff/d6a9a4944fc667e557083108606b7d22
Input Sprite Map
Mobile Console Kit is a Unity Asset Store that help you not just viewing logs in mobile devices, but helping you monitor, do experiment and speed up development time.
OpenUPM - Open Source Unity Package Registry (UPM)
Applies Preset to folders and objects
A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
An simple and optimized grid pathfinding
The missing tool to help you optimize your game
Simple tool to create awesome text animations
Text Juicer for Text Mesh PRO
Updated Version of Text Juicer for Text Mesh PRO
Unity Built in Shaders
Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.
A sample Unity Pong game to show how to do basic unit testing with the Test Framework package, with a CI/CD integration thanks to Codemagic.
A toolkit to create modules for the Package Manager Window
UGUI Panel Systems for navigation, animation and more
Photoshop Like History panel with shortcut navigation
A tool to help symbolicate il2cpp google crashes