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ISTJ-T

Game & Tools Development Generalist

  • Experienced game and tools developer in the indie area.
  • Focused on Gameplay Systems, Plugin Development, C++ / C# / Visual Tools.

Core Competencies:

  • Know-How on most of Unreal and Unity feature tools and sub-systems.
  • Experienced Unreal Engine 4 C++ & Plugin Programmer.
  • Experienced Unreal Engine 4 Blueprint Programmer.
  • Experienced Unity PC / Mobile Programmer.
  • Experienced Unity Plugin & Editor Extensions Developer.

Core Experienced Software:

  • Unreal Engine 4 (7 years) / Unity (12 years).
  • Autodesk Maya (14 years) / Studio Max (6 years) / Mudbox (6 years).
  • Photoshop (11 years) / Quixel Suite (1 year) / Substance Painter (1 year).

Past Experience:

  • Indie Game Developer (6 years).
  • Unity Tools Provider for many Games and Studios (3 years).
  • Graphic Designer for Letra-Arte (3 years) / Programmer (4 years).

Education:

  • Software Architecture & Programming Self-Taught. (2001 – Present)
  • Graphic Design / Drawing at Quanta Academia de Artes. (2001 – 2004)
  • Attended regular public school in Brazil. (1991 – 2001)

Specialized Researches:

  • Specialized Machine Code Generation Algorithm in Unreal (Unreal C++ Magic Nodes).
  • Computer Software Scripting Languages and Semantics, Compilers (Scripting Compilers).
  • Microsoft Intermediate Language Analys, Interpreter Algorithm (Unreal C# Nodes Compiler).
  • Interactive Entertainment Behavior Analysis and Rule Enforcement (Unreal C++ Anti-Cheat Systems).

https://github.com/EpicGames/UnrealEngine

https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes

https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes-CS

https://github.com/BrUnOXaVIeRLeiTE/SCUE4-Plugin

https://github.com/BrUnOXaVIeRLeiTE/SCUE5-Plugin


Bruno Xavier's Projects

Bruno Xavier doesn’t have any public repositories yet.

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