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Scaling enemy difficulty about hexel HOT 4 CLOSED

brycemehring avatar brycemehring commented on May 21, 2024
Scaling enemy difficulty

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Comments (4)

prs9tb avatar prs9tb commented on May 21, 2024

Just committed rough draft of functionality. Causes some rare, strange bugs in game.lua. (not crashing though)

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BryceMehring avatar BryceMehring commented on May 21, 2024

This was added via 0680eaf.

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BryceMehring avatar BryceMehring commented on May 21, 2024

While it does not crash, it does generate the following error:

Param type mismatch at position 2: expected a 'number' but got a 'nil'
stack traceback:
    [C] in function 'setSpan'
    ./source/libraries/flower.lua:534 in function 'callLoopTime'
    ./source/game/game.lua:211 in function 'startSpawnLoop'
    ./source/game/game.lua:188 in function 'func'
    ./source/libraries/flower.lua:519 in function <./source/libraries/flower.lua:519>

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BryceMehring avatar BryceMehring commented on May 21, 2024

I moved 0680eaf to the waves branch until it is stable enough to merge into master.

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