Comments (2)
That's a good question.
Searching the web for "LH28F800SUT" I found a datasheet that confirmed that 0x99 0xd0
was the sequence to request the "Upload Device Information" operation. However, the datasheet doesn't describe what it does, nor does fullsnes or this SNESdev thread where nocash and Near are talking about BS-X datapacks.
I assume Near figured it out based on actually tinkering with a data pack and figuring out what it was doing.
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Well, there are quite a few guesses and unknowns mentioned in the comments, so I think it's safe to conclude that it's not a mature or fully debugged piece of code.
Does any games break if you move the uint8 declaration outside the loop?
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