3D Face Detection & Rotation Tracking, Face Description & Recognition,
Body Pose Tracking, 3D Hand & Finger Tracking,
Iris Analysis, Age & Gender & Emotion Prediction,
Gesture Recognition
JavaScript module using TensorFlow/JS Machine Learning library
- Browser:
Compatible with CPU, WebGL, WASM backends
Compatible with both desktop and mobile platforms
Compatible with WebWorker execution - NodeJS:
Compatible with both software tfjs-node and
GPU accelerated backends tfjs-node-gpu using CUDA libraries
Check out Live Demo for processing of live WebCam video or static images
- Home
- Demos
- Installation
- Usage & Functions
- Configuration Details
- Output Details
- Face Recognition & Face Description
- Gesture Recognition
- Common Issues
- Notes on Backends
- Development Server
- Build Process
- Performance Notes
- Performance Profiling
- Platform Support
- List of Models & Credits
See issues and discussions for list of known limitations and planned enhancements
Suggestions are welcome!
As presented in the demo application...
Training image:
Using static images:
Live WebCam view:
Face Similarity Matching:
468-Point Face Mesh Defails:
Example simple app that uses Human to process video input and
draw output on screen using internal draw helper functions
import Human from '@vladmandic/human';
// create instance of human with simple configuration using default values
const config = { backend: 'webgl' };
const human = new Human(config);
function detectVideo() {
// select input HTMLVideoElement and output HTMLCanvasElement from page
const inputVideo = document.getElementById('video-id');
const outputCanvas = document.getElementById('canvas-id');
// perform processing using default configuration
human.detect(inputVideo).then((result) => {
// result object will contain detected details
// as well as the processed canvas itself
// so lets first draw processed frame on canvas
human.draw.canvas(result.canvas, outputCanvas);
// then draw results on the same canvas
human.draw.face(outputCanvas, result.face);
human.draw.body(outputCanvas, result.body);
human.draw.hand(outputCanvas, result.hand);
human.draw.gesture(outputCanvas, result.gesture);
// loop immediate to next frame
requestAnimationFrame(detectVideo);
});
}
detectVideo();
Default models in Human library are:
- Face Detection: MediaPipe BlazeFace-Back
- Face Mesh: MediaPipe FaceMesh
- Face Description: HSE FaceRes
- Face Iris Analysis: MediaPipe Iris
- Emotion Detection: Oarriaga Emotion
- Body Analysis: PoseNet
Note that alternative models are provided and can be enabled via configuration
For example, PoseNet
model can be switched for BlazePose
model depending on the use case
For more info, see Configuration Details and List of Models
Human
library is written in TypeScript
4.3
Conforming to JavaScript
ECMAScript version 2020 standard
Build target is JavaScript
EMCAScript version 2018
For details see Wiki Pages
and API Specification