GithubHelp home page GithubHelp logo

Comments (6)

ButzYung avatar ButzYung commented on June 13, 2024 1

The translation of MediaPipe mocap data to actual joint rotations on avatar model is a complicated process, especially when you have to take various differences between the source and avatar model such as body proportion into account. It's difficult to make them look exactly the same. Besides, the wireframe display is 2D. Even when things look stable in 2D doesn't mean there isn't any fluctuation in the third dimension. That's why the actual 3D view of the data doesn't look as stable as the 2D wireframe.

from systemanimatoronline.

ButzYung avatar ButzYung commented on June 13, 2024

You link doesn't seem to be public.

from systemanimatoronline.

PeterJared avatar PeterJared commented on June 13, 2024

Sorry, I changed the rights of the link
Let me know if any problem
https://drive.google.com/file/d/1182AHu8aSup_Sj4ybFBHSniuXQu6k5mp/view?usp=sharing

from systemanimatoronline.

ButzYung avatar ButzYung commented on June 13, 2024

This looks fairly fine to me. The legs may be a bit too close together occasionally, but that's an issue of the default model itself as the resting poses of the legs of the default model are not totally straight and are bending a bit inward. If you use another model with straight legs the problem will be gone. Also it seems your webcam is placed at a relatively high position pointing slightly downward? This may explain the tilt issue, and the nature of the 3D perspective camera may also cause some visual difference from the 2D wireframe display.

from systemanimatoronline.

PeterJared avatar PeterJared commented on June 13, 2024

My point is that the original capture from MediaPipe, which appears in the video, seems better. I guess there is a significant problem with calculating the pelvis position, but the feet do not drift in the original capture displayed by the software. The upper body has very good accuracy. I really like the app and am happy with the performance of the upper body alone, without any extras. I was wondering about the difference in precision, as it results in sliding feet in the animations.

from systemanimatoronline.

PeterJared avatar PeterJared commented on June 13, 2024

Thanks a lot to developer of this software, I think in overall is really good.

from systemanimatoronline.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.