Comments (6)
The translation of MediaPipe mocap data to actual joint rotations on avatar model is a complicated process, especially when you have to take various differences between the source and avatar model such as body proportion into account. It's difficult to make them look exactly the same. Besides, the wireframe display is 2D. Even when things look stable in 2D doesn't mean there isn't any fluctuation in the third dimension. That's why the actual 3D view of the data doesn't look as stable as the 2D wireframe.
from systemanimatoronline.
You link doesn't seem to be public.
from systemanimatoronline.
Sorry, I changed the rights of the link
Let me know if any problem
https://drive.google.com/file/d/1182AHu8aSup_Sj4ybFBHSniuXQu6k5mp/view?usp=sharing
from systemanimatoronline.
This looks fairly fine to me. The legs may be a bit too close together occasionally, but that's an issue of the default model itself as the resting poses of the legs of the default model are not totally straight and are bending a bit inward. If you use another model with straight legs the problem will be gone. Also it seems your webcam is placed at a relatively high position pointing slightly downward? This may explain the tilt issue, and the nature of the 3D perspective camera may also cause some visual difference from the 2D wireframe display.
from systemanimatoronline.
My point is that the original capture from MediaPipe, which appears in the video, seems better. I guess there is a significant problem with calculating the pelvis position, but the feet do not drift in the original capture displayed by the software. The upper body has very good accuracy. I really like the app and am happy with the performance of the upper body alone, without any extras. I was wondering about the difference in precision, as it results in sliding feet in the animations.
from systemanimatoronline.
Thanks a lot to developer of this software, I think in overall is really good.
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Related Issues (20)
- 17.5 vs 18 Issue HOT 2
- Are camera zooms/pans possible? HOT 1
- Why is the UI so bad
- Weird lines on model's neck? HOT 1
- ARkit blendshapes not working on PMX model? HOT 1
- When the app is not in focus, it will slow down. HOT 23
- Very nice work, can u provide the uncompressed source code?
- Play/pause UI for media sometimes disappears. HOT 3
- Portrait camera HOT 1
- Model not Showing HOT 7
- request to add DWpose instead of open pose if possible
- Export Arkit52 blendshape/shapekey animation possible HOT 2
- I can find export and reset settings, but not import...
- How to import a video? HOT 1
- XR animator can use the Arkit shapes, can it also send the animation data by stream VMC protocole?
- [Need help] Optimizing Legacy Holistic in Worker Thread HOT 6
- Linux versions lacks the libffmpeg libraries. HOT 4
- Linux Version Cannot Detect Webcam HOT 11
- Suggestion: Add flatpak or AppImage build HOT 1
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