Comments (2)
this is a general problem that i don't know yet how to get around...
a similar issue with initialization happens when you try to call [shape closeShape] right after initializing like the following:
[shape rect:...];
[shape closeShape];
from c4ios.
Fixed this for most shapes...
Haven't fully tested with arcs and curves though...
The following works:
#import "C4WorkSpace.h"
@implementation C4WorkSpace {
C4Shape *r1, *r2;
}
-(void)setup {
CGPoint points[4] = {CGPointZero, CGPointMake(100, 0), CGPointMake(0, 100), CGPointMake(100, 100)};
r1 = [C4Shape line:points];
r1.center = self.canvas.center;
[self.canvas addShape:r1];
r2 = [C4Shape rect:CGRectMake(0, 0, 40,40)];
r2.fillColor = [C4RED colorWithAlphaComponent:0.5];
r2.lineWidth = 0.0;
r2.center = self.canvas.center;
[self.canvas addShape:r2];
}
@end
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