Comments (5)
I have another bug with #StartAtLayer that I have a feeling is related to the above report - I will wait to submit that issue until this is confirmed as a bug.
from baritone.
You have skipFailedLayers
enabled so if it says it skipped a layer and then starts placing on the next that's probably working as intended. Due to how BuilderProcess
works it can decide it can't build a layer if there is nothing to do locally, even if walking a few blocks over would allow it to continue on the current layer.
from baritone.
Its not necessarily skipping failed layers, as in my tests there were no failed layers due to it being a small schematic for testing with 100% of required blocks. For example, if my schematic is a wall 2 blocks tall, #layerorder true, the expected outcome is building (locally) the top layer first. However, the builder will place layer 1 and 2 simultaneously, rather than "bridging" along the 2nd layer (or skipping the second layer entirely due to #skipfailedlayers). Please let me know if I am misunderstanding.
from baritone.
You mean it should work like this?
2024-03-10.00-48-28.mp4
(I disabled randomLooking113
because the jitter it causes annoys me, you don't need to change it)
from baritone.
I figured out that whenever I experience this issue, it seems like baritone isn't taking #buildinlayers into account., as it is missing the "starting layer x" text in debug/chat. But that would be a different issue, I can make a new issue when I figure out how to replicate this
from baritone.
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