Comments (1)
Duplicate of #2409?
from sodium-fabric.
Related Issues (20)
- Review files deleted in multiloader merge HOT 2
- Clear the texture atlas of unloaded textures to reduce VRAM usage. HOT 3
- Latest dev commit crashes at shader compilation on Intel HD 4600 HOT 2
- Add line numbers to merged shader sources and improve the debugging experience HOT 4
- Implement caching at runtime for shader programs
- Migrate to using Uniform Buffer Objects (UBOs)
- Use TLSF allocation strategy for terrain geometry HOT 1
- Inconsistent structure between fabric and forge subprojects, mixin rules don't apply to platform specific code HOT 1
- Add option to change game resolution HOT 2
- Crash on Prominence 2
- [1.21] Weird interaction between Paxi and Sodium forcing leaves to use Programmer Art textures HOT 5
- cannot launch game on MC 1.21 due to NV driver issue HOT 2
- Entities become invisible in culled chunks when they shouldn't
- Chunk/block Flickering HOT 1
- Water is not rendered in some cases with Framed Blocks (occlusion when waterlogged) HOT 1
- Add missing renderer configuration options HOT 2
- Horse markings visible above horse armor HOT 1
- More GUI scales HOT 4
- Sodium causing custom modpack to not open Minecraft HOT 3
- API for replacing rendered blockstates on chunk build HOT 1
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from sodium-fabric.