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MeeniMc avatar MeeniMc commented on September 26, 2024

Even when set to 0 it would not produce sharp borders because Sodium, in addition to the biome blending, has color smoothing inside the blocks.
You can refer to my pr #2267, it re-enables setting bleding to 0, and explains what I just said above. Because it doesn't produce sharp boundaries in any case, the difference between 1 and 0 is very subtle.

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muzikbike avatar muzikbike commented on September 26, 2024

I remember previous versions didn't produce blended boundaries at 0 though.

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ShaneBeee avatar ShaneBeee commented on September 26, 2024

I can here to make a suggestion about this, and saw it was already here.
Can confirm, same for me.

I remember a few versions back you could set it to 0 and they were sharp.
I personally use this for testing/debugging custom biome stuff.
Id love to have this option again.

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