Comments (2)
The Fabric Rendering API also has to try and prevent this issue for custom model geometry. Probably the resolution to this issue will be us just enforcing whatever it is already doing.
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fixed in the multiloader branch
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Related Issues (20)
- Custom animated sprites are frozen
- Unsupported driver without integrated graphics HOT 1
- Не прогрузаются блоки в мире и на серверах HOT 1
- Те кто играет на фабрик модс pojavlauncher HOT 1
- Waterlogged double slabs and stairs have Z-fighting when rendered next to water HOT 6
- Make setting UI more like a minecraft native UI HOT 2
- Missing HOT 14
- Improve frame synchronization HOT 6
- Could you add DLSS and Ray tracing support HOT 1
- Improper culling of tinted and stained glass block faces and non-full water blocks, through tinted and stained glass, and block selection outline. (chunky?) HOT 3
- Driver version shown for Intel GPUs is incorrectly parsed as a NVIDIA driver version HOT 1
- Fix a culling problem of a certain surface when a translucent block placed just above another different translucent block HOT 1
- Sodium tabs' text broken HOT 2
- Full bright HOT 2
- every block invisible HOT 4
- 1.20.5 version "needs 1.20.6" HOT 4
- White dots on the borders of blocks with a dark texture. HOT 4
- Incompatibility with Fabric API, FluidRenderHandler.getFluidColor is not called. HOT 2
- Shader compilation failed HOT 3
- detail name game crash sodium mode ) HOT 2
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