Comments (1)
The Fabric Rendering API also has to try and prevent this issue for custom model geometry. Probably the resolution to this issue will be us just enforcing whatever it is already doing.
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Related Issues (20)
- UI BUG? HOT 1
- deadlock in worker thread closing
- Sodium is not compatible with Minecraft 1.20.6 while listed as supported HOT 8
- Textures glitch out when using resource packs with sodium and waystones HOT 2
- Game crashes on attempting to open (logs told me to report here) HOT 3
- Intel Graphics Driver Error HOT 3
- Armor/Block outline becomes invisible/bugged in 1.20.5+ HOT 2
- Please actually fix the submitter did not read issue template label not following the Sodium issue and pull request tracker labelling scheme HOT 2
- Sodium seems to break parity with vanilla in how the chunks are loaded? HOT 1
- 1.20.1 newest version is not compatible with indium HOT 3
- Spawn Eggs and Potions not showing (correctly) 1.20.1 HOT 2
- Trial Spawners don't render properly HOT 2
- nvm im gonna change mods figured it out i think
- Sodium get crash in 1.21 HOT 1
- Sodium crashed with "Rendering entity in world" error, 1.20.1 HOT 2
- Sodium break BedrockWaters mod on 1.20.1 HOT 2
- Game crashes if GPU model name contains special characters HOT 2
- Sodium 1.21 doesn't work! :( HOT 3
- Incorrect glowing effect color in minecraft 1.21 HOT 1
- Flickering textures on some geometry HOT 4
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